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Tales from the Dragon Mountain 2: The Lair Review

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lair

I’m starting to really enjoy the point-and-click adventures from G5 Games, now that I’ve reviewed a number of them. The latest, Tales from the Dragon Mountain 2: The Lair, isn’t perfect, but it still may edge out most of the others to land in one of my top spots and it’s well worth the under-$5 price tag in Mac’s Apple Store.

Players take on the role of Mina Lockhart, who apparently got rid of some bad guy named Strix in the previous game (I haven’t played Tales from the Dragon Mountain: The Strix, so I can’t really speak to the quality of that game). Apparently, Strix is back, and Mina and her sidekick Malik have to defeat him again in order to protect the mythical creatures of Dragon Mountain. her quest involves finding items, solving puzzles and opening a portal, all to locate Strix’s lair.

Unlike some of G5’s other games, this “hidden object” title doesn’t actually include the type of mini-game in which you get a list of items and have to locate them all within a mostly static picture. Most of the puzzles here are actually logic games of one sort or another – slide balls along tracks to get objects where they’re supposed to go, solve tangrams, find all the things you need to make a loaf of bread, or plant and pick flowers. These little diversions are fun and usually make sense within the confines of the story, although they’re not especially creative compared to some of the puzzles in other G5 games. There were one or two that I had no earthly idea how to solve based on the instructions given to me, so I just skipped them.

This particular title happens to be short on story, but that’s okay. One of my other G5 favorites, Nightmares from the Deep 2: The Siren’s Call, is much more intricate but also more pretentious and embellished, and I didn’t really mind the lack of  characterization, curses, and complications in this one. This game is simpler – the tasks are not complicated, the missions are relatively easy and more logical,  and the puzzles are challenging but mostly straightforward. I just felt like I didn’t have to think so hard to figure where to go to get things or how to put items together.

According to a press release, this game features 63 scenes, 27 mini-games, five chapters and three difficulty modes. You can unlock achievements by collecting stone dragons and solving puzzles (you can skip the puzzles, but you won’t get the achievements). A “combiner” tool automatically shows you the silhouettes of the objects you need to solve a particular problem, and the ever-handy “hint” button is always available when charged. Attractive settings inside a town and a mountain include a flooded cavern, a pumpkin coach, a cemetery, a windmill and a garden. The voice acting is so-so but likable, although the words sometimes don’t match up perfectly with the written dialogue.

Tales from the Dragon Mountain 2: The Lair from G5 Entertainment and Cateia Games is currently available for the Mac iOS, iPad, iPhone, Kindle Fire and Google Play (Android) for $4.99. The version I played was designed for Macs.

About Helen A. Lee


Helen is a veteran writer with credits in The Learned Fangirl, Electronic Gaming Monthly, Gamespot.com, Chicago Tribune and nytimes.com, among others (if pressed, she may cop to writing instructional guides to pop star hair and interviewing "Desperate Housewives" stars). She's a huge geek and her son, age 11, looks to be following in her footsteps.