The Mommy Gamers

SimCity Launches Disaster


They say Rome wasn’t built in a day. Well , whoever “they” are, if they are playing SimCity they aren’t likely building Rome or any other city right now.

Since the game’s official launch this week, there have been more than a few growing pains.  Despite some pretty hefty stress testing prior to launch, EA still got caught off-guard. Overwhelmed by the sheer volume of armchair mayoral prospects looking to carve out their piece of SimCity’s virtual real estate, Origin servers failed to keep up.

For starters, unlike previous games, EA never thought to allow customers to pre-load the game prior to launch, as they’ve done with other recent releases.  This means that once they flipped the switch, officially bringing serves online, everyone and their mothers tried to log in and download the SimCity client.  Even after EA worked to resolve the issue, downloading the client still took upwards of three hours or more, depending on the server load.

That’s just the start of SimCity’s launch headaches.  Players are reporting all sorts of other random glitches in the game, including trading not working consistently, problems loading or claiming cities and being trapped in a Groundhog’s Day type loop of repeating the tutorial.  The blame for this is also being placed firmly on the shoulders of the overtaxed servers.

In hopes of helping to relieve some of the pressure from the SimCity servers, EA announced this morning via the forums that it was, “… in the process of deploying a hotfix to all servers. This includes various improvements and also disables a few non-critical gameplay features (leaderboards, achievements and region filters). Disabling these features will in no way affect your core gameplay experience.”

Personally, I am waiting until all these issues are worked out. Until then, I’ve got Tomb Raider to keep me entertained. Have any of you had issues with SimCity? Feel free to share your story with us here.

Games, Video Games
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