Twin Moons is a “point-and-click” adventure game that was recently released for iOS devices. While this is the first adventure game I’ve tried on my iPhone, I’ve been a fan of the genre on PCs for years, and I found Twin Moons less than impressive and very conventional in a number of ways.
You play as a character named Jack who has lost his memory. This story set-up has been used so many times, I’m utterly surprised when a new game uses it. Besides being overused, it’s also a copout from telling a really engaging story as it happens. Jack is in search of finding out who he really was and goes to an abandoned location he inexplicably senses he needs to go to. The rest of the story involves Jack finding out multiple things about his past, including his participation in a weird science experiment. The majority of the story is told through flashbacks as you enter different locations. The writing of the dialogue is ok, but it’s nothing to squeal over.
The gameplay is your standard adventure fare. You explore multiple locations by tapping different areas of the screen, collecting items or solving puzzles needed to unlock new areas. The puzzles in the game are pretty decent, offering enough of a challenge without being impossible to figure out. And if you get stuck on a puzzle, you can skip it. Finding the items you need to advance is a bit more cumbersome. In Twin Moons, you have to backtrack, visiting previous locations once you’ve acquired an item that can help you. This is a standard element of adventure games, but the amount of backtracking you have to do in Twin Moons is excessive. I often found myself backing out of numerous screens to get to the appropriate location.
This brings up another highly frustrating issue with the game. Some of the puzzles or areas can simply be closed by pushing a red “x.” For others you have to back out of that puzzle or area. This wouldn’t be problematic if it weren’t for the fact that the place you need to tap is right above where your inventory is shown at the bottom of the screen. I found myself constantly selecting inventory items rather than going back, and vice versa. I’ve got really small fingers, so if this was causing a problem for me, I can’t imagine what it would do for someone with an average-sized hand.
At the end of the day, Twin Moons just didn’t hold my attention. With a clichéd story and clunky controls, it’s difficult to recommend the game when there are so many other adventure games available on iOS.
The Mommy Gamers were provided codes for this game courtesy of G5 Entertainment.