When I started playing South Park: The Stick of Truth I honestly wasn’t completely sure what to expect. South Park: The Stick of Truth is a new Role Playing Game developed by Obsidian (Fallout: New Vegas) and published by Ubisoft (Assassin’s Creed) based on the animated series South Park. The script was written by the show’s creators and writers Trey Parker and Matt Stone who also lent their voices to the game.
There have been South Park games in the past that were disappointing at best, however, the fact that Obsidian was helping out with the Stick of Truth did give me some hope for this particular installment. One thing that I knew for sure was that I needed to prepare myself for some offensive humor. Overall I have to say, though that I was in no way disappointed. This game delivered.
The graphics of the game looked exactly like an episode of the show. The entire time I felt as if I was immersed in an interactive episode. The gameplay is turn based very similar to that of old school RPGs such a Final Fantasy and Dragon Warrior. Cartman at the beginning of the game even makes a comment about how they are going to “take turns because that’s how they fought in the old days”.
The story is also reminiscent of older games. You play as a child who has just moved to South Park, you have a mysterious back story that you can’t remember, and you can’t speak. Your parents send you out to make some friends, and you end up in the middle of a live action role play war between two factions who are fighting for the Stick of Truth, a mysterious object that whomever holds it can control the universe.
The first faction you come across is the human faction led by Cartman. He enlists you to help him protect the stick from the other faction, the evil Drow Elves. This is where the story begins, but it goes on to become so much more. Eventually aliens, secret government agencies, Nazi Zombies, and even Taco Bell are thrown into the mix as important key players. The quest for the Stick of Truth becomes so much more, and yet to the kids of South Park it all remains as part of the game.
This game is definitely a ton of fun…. for adults. This is not anything you would want your children playing or even to watch you play. South Park is known for how offensive it can be and the game is no different than the show. The game, in my opinion, is even more offensive than the show ever has been. Matt and Trey had more room than they do with the TV show and they took that freedom to take the game to the next level. This is one that you need to either wait until your kids are out of the house, or asleep to play. I would even go so far as to say that this has more offensive content than Grand Theft Auto: V and that is saying a lot. From vibrator weapons to the dungeon in Mr. Slave’s intestines to the boss event where you must perform an abortion, this game is not at all for the kiddies.
The only other warning that I give you is that if you are an achievement hunter, such as myself, make sure that you read all the of achievements before you start. There are many achievements that you must get when you’re playing through and if you miss them the only way to get them is to start completely over. After you beat the game the town reverts back to the way it was on day 1 and you can’t go back and get most of anything that you may have missed. I learned this the hard way.
Overall I really enjoyed South Park: The Stick of Truth. It was definitely more than what I was expecting. The graphics were well done, the references to older games thrown in, and all the general South Park fun made this game a definite must have for anyone who enjoys the show, or RPGs. I’d definitely say that if you haven’t, and you aren’t easily offended, go pick this game up the next chance you get. Well done, Obsidian, Ubisoft, and the team at South Park Studios.