Speedrunning is something that has a community all it’s own. There are places that support it and host contests, and there are even charity events that raise a bunch of money to watch people speedrun anything from Tetris, to RPGs like Final Fantasy VII. So what if there was a game that combined parkour, shooting, and speedrunning? Well that game would be Cloudbuilt. What if that game came out in 2013 on PC and had a bunch of a DLC and was due for a remaster for the console? Well that game would be Super Cloudbuilt.
Developed by Coilworks and published by Double Eleven, Super Cloudbuilt is being touted as a definitive remaster. The dev team has gone back into the game and looked at it “from the ground up”. What we get is something that is completely immersive and welcoming to new players, as well as a very challenging game for those returning.
Players take on the role of Demi, a young soldier detached from her body. It sounds weird yes, but trust me, it all comes together. She awakens in a ruined building and must try to make sense of her new reality. Free running, jumping, shooting, Demi will do all she can to find out what’s going on, and why.
Colorful, dark, cell-shaded, Super Cloudbuilt is a treat for your eyes. Colors pop against the dark backgrounds and are made to look even more colorful thanks to the dark outlines. Don’t let the colorful nature of this game detract from the challenging nature of it. In fact, the sparks of color also double as waypoints or points of interest in the game.
The soundtrack to this game is incredibly well done. Music swells and lowers as action picks up giving you a real sense immersion. The music is a combination of deep thumping tracks mixed with orchestral movements. Players will find themselves bobbing their head while trying focus on reaching the next checkpoint.
Speed and focus is the name of the game in Super Cloudbuilt. The speed running aspect of the game mixed with parkour elements mean you can get from Point A to Point B, but you decide just how you want to get there. This where the game shines, and also flounders a bit. Having the option to free roam while also flying at top speeds is exhilarating, until you hit a wall and fall to your death. When you do manage to slide, boost, wall jump, into a checkpoint, it feels amazing. Controls are precise and accurate so when a player does die, they have no one to blame but themselves. I will admit that when you are flying at top speed and suddenly stop, it takes the wind out of the game almost too abruptly. It feels like the entire game just stops and you have to start again. It’s a bit jarring.
The addition of shooting in a game like this doesn’t take away from it’s parkour… core. It adds a new element that will have players tying to precisely aim and time their shots perfectly. While it takes a little bit to get used to the game’s controls, once a player is familiar with them, they will feel right at home in the world Super Cloudbuilt has created.
If you are looking for something different I recommend Super Cloudbuilt. Fun, fast paced, challenging, and rewarding this game will satisfy the competitive nature as well spark the puzzle solving creativity within players.
Super Cloudbuilt is out now on PS4, Steam and Xbox One at $19.99
*The reviewer was given an Xbox One copy of the game for review purposes