At first glance you would think that Past Cure was a AAA title. It’s gorgeous looking. Cinematic, creepy, and full of intricate buildings. The controls are wonderful, and it’s full of different gameplay mechanics that remind you of other titles.
After that, is where Past Cure runs into some issues. Most of my issues with Past Cure have to deal with the different gameplay mechanics. There’s stealth, third person shooting, time slowdown, and “out of body” experiences. All of these as a whole make for an amazing game. Past Cure, however, gives you each of these pieces individually which makes it feel like you’re playing different games with the same lead character.
This is what makes Past Cure such a unique game. Because all these pieces, are done so well and are fun experiences that I wanted to see them put together. It’s not until the very end that you actually get to use all your cool abilities and mechanics together. Lucky for you, it’s a short game.
The story in Past Cure is pretty decent. A soldier was experimented on and wants to find out what happened to the three years of his life that he can’t remember. Due to all the experiments he suffers from nightmares. The game has you playing in both the real world, and his nightmares. It breaks up the environments quite nicely for the first part, then you get put into a parking garage for a stealth mission that lasts for just a bit longer than you want it to.
I really wanted to enjoy Past Cure, I REALLY did. I was super into the first few levels and learning all the gameplay mechanics but when I realized that there wasn’t really room for the mechanics to work together I got disappointed and found it a struggle to keep playing. Which is really a shame because the game has good gameplay. I just wish there was more of it.
It’s cinematic, it’s creative, it has all the makings of a great game, it just gives you all those bits one by one rather than mixing them up.
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The reviewer was provided with a code for review purposes, and this article includes an affiliate link.