It’s October and we are in the final stretch of 2018. Brie is serving up her list of best games…so far. With a side of sweet potatoes and deviled eggs?
World of Warcraft: Battle for Azeroth is the seventh expansion in the Blizzard franchise. With the Horde and Alliance at one another fighting for the Azerite supplies, it also means that this expansion is PvP based. War Mode is just the beginning when it comes to taking down enemies, leveling, and taking the Azerite for yourself.
Blizzard is about to launch their seventh expansion, World of Warcraft: Battle for Azeroth. The pre-patch leading up to the Battle for Azeroth launch has been interesting and detailing events of the past that is leading up to this epic faction war between the Horde and the Alliance. We have Jaina who is making deals that are unsettling. Saurfang is exhausted and ready to meet his maker while Sylvanas pushes for the win at the end of this battle. Either way, we have a lot of content to discover as the PvP based expansion comes into play. Who will win the battle?
In the last month, we’ve had to endure the talent and class changes, the enabling of War Mode, and a HUGE stat squish. While the first week didn’t bring any content, it allowed players to discover what their class could and could not do. I will also mention that the artifact weapon was decommissioned, which was a little underwhelming. Where’s the fancy cinematic that shows what happens? You can also read what is coming in the next expansion, here at The Mommy Gamers.
In week two, we were brought the first of three cinematics that details what happens with Jaina, Saurfang, and Sylvanas. Jaina has made decisions that even she may not happy about, lives and loved ones lost. Jaina has had to make some difficult decisions and it influences her future, which is interesting and potentially could be the reason why she got frustrated and left Khadgar, to begin with.
As we headed into week three, many are feeling worn down and tired of war. Saurfang is no exclusion to this, especially after losing his son. He takes his gear off and just before the sun rises, hopes that someone will target him, ending the exhaustion. A troll is reluctant to see that not happen and keeps yapping away. Our new friend says something to Saurfang that gets him thinking. Nevertheless, it gets his butt back in gear. It was the more emotional pulling trailer out of the three, and it’s called “Old Soldier”.
Last, but not least, we have Sylvanas. Over the years, Sylvanas has been pushed aside and told no so many times, but here she is, the Warchief and planning to take over. Step one was the burning of Teldrassil, step two could be to push the Alliance back into their corners and then unleash the Plague of Undeath to create more undead.
But until the expansion officially launches August 14th around the world, we won’t know anything. But those in the United States can play World of Warcraft: Battle for Azeroth Monday, August 13th at 3 pm PST.
Sleep Tight is a fun as hell, twin-stick, arcade style RPG shooter with base building elements that help you move through the nights progressively. Sleep Tight has a series of playable and unlockable characters, like Joe and Brooke. Grabs guns, increase defenses, and research abilities to give you a one up on those monsters who want nothing more than to cause a little mischief. But be careful, they get bigger, badder and they hit hard if you allow them to get close as the nights increase. Also, if you stream on Mixer, there is an ability that allows viewers to interact with the stream. How cool is that?
The team that made Sleep Tight, We Are Fuzzy, contains a series of veterans from Hollywood film artists and AAA game developers. Some of these wonderful artists include: VFX artist Maxx Burman (Far Cry 5, Iron Man 3, and Game of Thrones), Disney illustrator Dylan Ekren who helped on Wreck It Ralph and Zootopia and Ubisoft designer Oscar Mar who lent a hand on Far Cry 3, Tom Clancy’s Splinter Cell: Conviction, and Rainbow Six Siege is also on the team. The talent in Sleep Tight has delivered an amazing experience that will appeal to the kid in all of us, fighting all the things that go bump in the night.
As mentioned previously, there are characters that you can unlock; there are twelve kids that you can chose form as you unlock them. Help the kids save their bedroom as the monsters try their best to render the bedroom as theirs, creeping from the closet, and the hallways into the bedroom. Use weapons like dart guns and water guns to fight them off, create turrets and strategically place them in places that will help fight off the horde of monsters. Help the kids use their piggy banks to unlock more weapons, add health or shields, build pillow forts and place couches in front of the doors to help create boundaries to hold of the monsters until morning comes.
Each of the twelve kids have their own exclusive ability and playstyle. Tommy starts with 500 darts and gets discounts on weapon skills, Dexter has superpowers that give him discounted power ups and Rosie has abilities to help her with the building skills for turrets that deal more damage and an extra strong pillow fort. The abilities for the kids helps keeps the game fresh no matter how many midnight monsters you have coming at you, or how many nights you survive.
So what how does the game stack up?
Sleep Tight is fun, exciting and my inner child agrees. I think my kids had more fun playing with this than I did, but I’m sure that’s the point. The art style is fun and colorful, the sound effects are cute as hell. I mean, “peanut butter, jelly, jelly?” The one liners from the children are adorable and each one has a set of unique sayings from the others. I know I had only planned to play for a short while to get enough time in to review this game, I honestly didn’t want to stop. I tried to beat the waves each time; and while there was some failure, this game is all about strategy. I love Sleep Tight and plan on playing it more. I give Sleep Tight an 8 out of 10.
Sleep Tight will be released on Nintendo Switch and PC on July 26th.
MagiCats Builder is now available on Steam, Android and iOS, from Dreamz Studio. The newly released game allows players to use their imagination to create levels, characters, objects, and environments. MagiCats Builder is free to play with available microtransactions. If players want to invest in the MagiCats Builder Infinite Pack, it’s a one time fee of $14.99. This pack has all the tools, code and access you need in order to create endless levels. Basically, the levels you can create are just that…infinite!
MagiCats Builder has several key features that would make most platformer fans excited. The creation of custom levels using a coding tool to help with the movement of items within the build. But don’t worry, the tutorial will help you with how to do all the coding. It’s a matter of playing with it and testing those customizations that is the fun part. Once your level is complete, publish it and put it up for the world to play. In lieu of this concept, players can play other creations from around the world. Another option if you want more fun, bring in friends, up to four (including you) for the multiplayer mode.
Platformers typically catch my attention, and so did the art style. The sandbox mode is something that I don’t play too much of, but I took the time and played with the game. At first, it was a struggle to get moving. The tutorial was brief, but once I was able to click buttons and explore, the concept made more sense. I do wish that the tutorial was more in depth with coding and not so vague.
The creation process allows for platforms to be added and then with the creation tool, one may make it go forward, or backward. You can add elements, like hedgehogs, to jump over or kill. Instead of having day time, players can change it to a rainy day, or night time. If the jump feels too wide, use the tool and make a platform in the middle that sits stationary.
MagiCats Builder is now available on Steam for free! MagiCats Builder was entertaining and was fun. I give MagiCats Builder a 7 out of 10.
Overall, I think this game was a little tough at first and I was losing patience because the coding tutorials weren’t in depth. Granted the testing phase is what is fun, I didn’t find the fiddling with numbers or layout to be the most entertaining. I do love platformers, but didn’t like the sandbox piece of it to much. I do think someone who likes customization and creation will love this. Enjoy Minecraft or Disney Infinity Sandbox mode? I think you’ll love this! I personally didn’t love it. I give MagiCats Builder 6 out of 10.
Big things are coming in Azeroth, so whether you’re Horde or Alliance, it’s time to get your crap together. Gear up, alter your talents, because this war is going to be of epic stories for future generations. Pre-patch for World of Warcraft: Battle for Azeroth went live July 17, and people went nuts. While this was more of the changes for characters such as talents, War Mode, and the PvP toggle, we have to wait till July 24th for the storyline for the Horde and Alliance to begin. Along with the new expansion, the level cap has increased to level 120.
This upcoming storyline will venture us to Teldrassil as the Horde and Alliance fight against one another, which is three weeks before the Battle for Azeroth release on August 14. The escalation in the battle between the Horde and the Alliance will begin in Teldrassil and follow through in Lordaeron. This new conflict will be at the heart of Azeroth.
Some changes are already here, and one of them is the Orcs and their upright posture from the Burning Legion. There will be a customization option as well for players as they create Orcs as a new toon. Blood Elves now have golden eyes and a few new facial options as well!
No Races/Classes (Kind of)
No new classes with this expansion, but there are new races, sort of in the new expansion. These include the Highmountain Tauren and the Lightforged Draenei, amongst many others, a couple will also unlock with the content within Azeroth, like the Dark Iron Dwarves and Mag’nar Orcs. This is also a bummer for many players, but Dark Iron Dwarves do look fun!
PvP / War Mode
In PvP, things have changed drastically. Traditionally, servers had Normal, PvP, RP and RPPvP. Now, all servers are PvE, and to take part in world PvP, players must toggle War Mode either in Orgrimmar or Stormwind. Once players are outside the walls of their main city, players roam into the same environment as other players with PvP/War Mode toggled on. This way, those that want to quest without being ganked by the opposing side can move and enjoy the experience.
War Mode enables various bonuses: PvP talents chosen will be available anywhere PvP can occur, an additional bonus to experience while leveling and bonus gold and Resources from World Quests.Now that doesn’t seem fair for someone who wants to raid and run dungeons, now does it?
But for those that want to run instances and find gear for transmogrification, there is a little something for them. Running instances with 11 levels or more above the maximum for the content will automatically queue for Legacy Loot. A standing example would be a level 110 running Pandaria raids should get the Legacy gear. Under the rules in place, drops will include a chance for items for a full party or raid at the instance level.
World of Warcraft: Battle for Azeroth Pre-patch notes are available here, so players can see what changes have been made in World of Warcraft.
Also, as this article was written, it was brought to my attention that players will no longer need to purchase the Battle Chest, which has Vanilla through Legion to play. Players only need to pay the subscription of $14.99 per month to play up to level 100, or 110 once Battle for Azeroth officially launches.
After some research, it looks that Blizzard has renamed the Battle Chest to WoW: Complete Collection. The bundle allows players to venture anywhere and everywhere in Azeroth, 30 days of game times, a level 110 character boost and a pre-purchase for Battle for Azeroth.