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    What is Happening in World of Warcraft: Battle for Azeroth Pre-Patch

    Blizzard is about to launch their seventh expansion, World of Warcraft: Battle for Azeroth. The pre-patch leading up to the Battle for Azeroth launch has been interesting and detailing events of the past that is leading up to this epic faction war between the Horde and the Alliance. We have Jaina who is making deals that are unsettling. Saurfang is exhausted and ready to meet his maker while Sylvanas pushes for the win at the end of this battle. Either way, we have a lot of content to discover as the PvP based expansion comes into play. Who will win the battle?

    In the last month, we’ve had to endure the talent and class changes, the enabling of War Mode, and a HUGE stat squish. While the first week didn’t bring any content, it allowed players to discover what their class could and could not do. I will also mention that the artifact weapon was decommissioned, which was a little underwhelming. Where’s the fancy cinematic that shows what happens? You can also read what is coming in the next expansion, here at The Mommy Gamers.

    In week two, we were brought the first of three cinematics that details what happens with Jaina, Saurfang, and Sylvanas. Jaina has made decisions that even she may not happy about, lives and loved ones lost. Jaina has had to make some difficult decisions and it influences her future, which is interesting and potentially could be the reason why she got frustrated and left Khadgar, to begin with.

    As we headed into week three, many are feeling worn down and tired of war. Saurfang is no exclusion to this, especially after losing his son. He takes his gear off and just before the sun rises, hopes that someone will target him, ending the exhaustion. A troll is reluctant to see that not happen and keeps yapping away. Our new friend says something to Saurfang that gets him thinking. Nevertheless, it gets his butt back in gear. It was the more emotional pulling trailer out of the three, and it’s called “Old Soldier”.

    Last, but not least, we have Sylvanas. Over the years, Sylvanas has been pushed aside and told no so many times, but here she is, the Warchief and planning to take over. Step one was the burning of Teldrassil, step two could be to push the Alliance back into their corners and then unleash the Plague of Undeath to create more undead.

    But until the expansion officially launches August 14th around the world, we won’t know anything. But those in the United States can play World of Warcraft: Battle for Azeroth Monday, August 13th at 3 pm PST.

    Things Go Bump in the Night with Sleep Tight

    Sleep Tight Title Art The Mommy Gamers Review

    Sleep Tight is a fun as hell, twin-stick, arcade style RPG shooter with base building elements that help you move through the nights progressively. Sleep Tight has a series of playable and unlockable characters, like Joe and Brooke. Grabs guns, increase defenses, and research abilities to give you a one up on those monsters who want nothing more than to cause a little mischief. But be careful, they get bigger, badder and they hit hard if you allow them to get close as the nights increase. Also, if you stream on Mixer, there is an ability that allows viewers to interact with the stream. How cool is that?

    Sleep Tight Game Screenshot 2

    The team that made Sleep Tight, We Are Fuzzy, contains a series of veterans from Hollywood film artists and AAA game developers. Some of these wonderful artists include: VFX artist Maxx Burman (Far Cry 5, Iron Man 3, and Game of Thrones), Disney illustrator Dylan Ekren who helped on Wreck It Ralph and Zootopia and Ubisoft designer Oscar Mar who lent a hand on Far Cry 3, Tom Clancy’s Splinter Cell: Conviction, and Rainbow Six Siege is also on the team. The talent in Sleep Tight has delivered an amazing experience that will appeal to the kid in all of us, fighting all the things that go bump in the night.

    Sleep Tight Game Screenshot 3

    As mentioned previously, there are characters that you can unlock; there are twelve kids that you can chose form as you unlock them. Help the kids save their bedroom as the monsters try their best to render the bedroom as theirs, creeping from the closet, and the hallways into the bedroom. Use weapons like dart guns and water guns to fight them off, create turrets and strategically place them in places that will help fight off the horde of monsters. Help the kids use their piggy banks to unlock more weapons, add health or shields, build pillow forts and place couches in front of the doors to help create boundaries to hold of the monsters until morning comes.

    Sleep Tight Game Screenshot 4 The Mommy Gamers

    Each of the twelve kids have their own exclusive ability and playstyle. Tommy starts with 500 darts and gets discounts on weapon skills, Dexter has superpowers that give him discounted power ups and Rosie has abilities to help her with the building skills for turrets that deal more damage and an extra strong pillow fort. The abilities for the kids helps keeps the game fresh no matter how many midnight monsters you have coming at you, or how many nights you survive.
    So what how does the game stack up?

    Sleep Tight ScreenShot The Mommy Gamers

    Sleep Tight is fun, exciting and my inner child agrees. I think my kids had more fun playing with this than I did, but I’m sure that’s the point. The art style is fun and colorful, the sound effects are cute as hell. I mean, “peanut butter, jelly, jelly?” The one liners from the children are adorable and each one has a set of unique sayings from the others. I know I had only planned to play for a short while to get enough time in to review this game, I honestly didn’t want to stop. I tried to beat the waves each time; and while there was some failure, this game is all about strategy. I love Sleep Tight and plan on playing it more. I give Sleep Tight an 8 out of 10.

    Sleep Tight will be released on Nintendo Switch and PC on July 26th.

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    The Mommy Gamers Podcast Episode 183: Gnat Season in the South

    The Mommy Gamers Podcast Episode 183 Gnat Season in the South

    Carrie and Marcia are back with tales of summer in the south. Gnats, video games, movies and all the things that go along with having a herd of kids on summer break. This episode is a short one, but a good one. Enjoy and we hope you’re enjoying your summer adventures as much as we are.

    We’d Love to Hear From You!

    Regardless of how you watch, we’d love your feedback. Leave a review, click like on YouTube, drop us some comments to respond to. We’d love to interact with you more and we hope you are loving our show as much as we are loving creating it for you!

    You can find The Mommy Gamers on Twitter, and Carrie, and Marcia too! We’ve also got a Facebook page where you can find our content and some random gaming/parenting memes from time to time. Just do a quick search for The Mommy Gamers and you’re sure to find us…sometimes in some odd places.

    Ask Us Questions/Suggest Topics!

    Guys…we really want to hear from you. Have a question for us to answer on the next podcast? Comment below! Have a topic to suggest to us? Comment below. You can also reach out to us on social media. We will respond. We love to chat with you, hear from you, and really like it when you tell us that we are pretty and smart.

    Want to hear MORE from us & get some cool The Mommy Gamers swag?

    We have a Patreon. You can support us, get our podcast a day before the rest of the planet, get a shout out on our podcast, and maybe even a thank you note and other goodies. Here’s the link if you’re interested!

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    Vampire The Masquerade 5th Edition – Review

    This may come to no shock to you all, but your humble narrator was once an angsty teen. I know, hard to imagine right? Like any angsty teen growing up in the late 80s and early 90s we have a plethora of material to fuel us. Buffy: The Vampire Slayer, Blade, The Crow, The Lost Boys, Interview with The Vampire, The Craft… You get it.

    *Author’s Note – If you haven’t seen ANY of those movies I highly recommend you have a movie night soon.

    Back in 1991 the gang at White Wolf Publishing created the tabletop role-playing game: Vampire The Masquerade. Based on a Storytelling Engine, Vampire The Masquerade has one GM/DM, or Storyteller, guide players through the game as they struggle with being a vampire. Seduction, intrigue, politics, and feeding are just some of the things players will face as they venture from night to night. Vampire The Masquerade also introduces unique dice aspects such as Blood Dice and Hunger Dice. These dice represent how hungry a vampire is, or how much of their blood they can spend to do something extraordinary.

    Not only was this one of the first mainstream RPGs to feature vampires, it also introduced an entire World of Darkness where players can play as Werwolves, Wraiths, and more.

     

    As with any tabletop RPG, rules change over time and Vampire The Masquerade has gone through a couple of iterations. Coming in August 2018, the  5th Edition of Vampire The Masquerade will be hitting digital and physical bookshelves and I, dear readers, got an advance digital copy to look over.

    If you have been following along with the metaplot of Vampire and World of Darkness, (if you haven’t, don’t worry), then you know that there was an event (Gehenna) that basically wiped out the vampires (or Kindred). 5th Edition, or V5 as we’ll call it from here on out, isn’t a reboot of the world, but rather  new way for the Kindred to deal with the events of the past. There promises to be overarching plotlines that storytellers can use to create chronicles for their players.

    I haven’t played Vampire The Masquerade since 1991 so I wasn’t around for the rules changes nor can I tell you how much is different from the original version. For me, Vampire was all about the lore. I owned multiple clanbooks and ancillary products because I loved the idea behind the World of Darkness, I just never played in it. I say this because it is important to understand that I went into V5 as a new player to the game, but not new to lore and ideology of Vampire The Masquerade.

    Within the first few pages of the core rulebook you will be instantly flooded with page after page of just pure setting. Letters from other vampires, transcripts of secret conversations, notes from an examination that have been marked up. It’s a wonderful introduction to the world and coupled with the art and photos, helps puts the player in the perfect mindset in minutes. Immediately following the lore, the intro and rules set in, and there are A LOT of rules. The core rulebook is no light read. It’s over 400 pages of rules, lore, and more rules.

    I thought to myself, “There’s only one way to properly review this.” and I started sending emails and text messages. Within minutes I had my crew and I was set. I am lucky enough to know some amazing actresses and outgoing people who all agreed that they would take part in some sessions so that I can review the core rulebook.

    I have very few negative things to say about Vampire The Masquerade V5. In fact my biggest complaint has nothing to do with the actual rules, but rather the lack of a physical book. Having to manually scroll through page after page on my laptop, iPad, or phone was incredibly time consuming. I had to make notes about what pages players needed so I could easily get back to them. I know books are big and bulky but there’s just something about hearing the crack of the spine on that first open. It’s much easier for me to flip a ton of pages at once than it was to scroll through a digital copy. As an old school RPG player a lot of my rulebooks have sticky notes and tabs for easy access and with a digital copy I just can’t have that. My players also had a tough time endlessly scrolling trying to find the pages they needed.

    I had asked my crew to do a little bit of prep (I linked them all to older editions of the clan descriptions) and OH WOW did they get into it. Don’t believe me? Take a look

    Vampire The Masquerade Mike Robles The Mommy Gamers

    Yup, that’s my wife and her friends vamping it up and taking this way more seriously than I thought they would. What happened next was the most intense Session Zero* I have ever experienced.

    *Session Zero refers to the session where players create their characters. In a game like Vampire The Masquerade this is often best to be done in person so that they can all build off each other and determine their relationships as well as how they all came to know one another in this chronicle.

    Together my players and I spent about 6 hours total going over every detail we can find and creating characters. My wife had gotten a head start and did some research on the older versions of the game. She was able to create an entire backstory the night before and was able to help the other players. This is where my note from before came into play. With so many rules scattered across so many pages there was a lot of confusion. It took us about 2 hours before we were at a point where we could easily move on. If I’m being completely honest, I think this would have gone smoother with a physical copy of the book.

    After getting every set we ended up with two Malkavians, a Tremere, and a Thin-Blooded. While this might not make sense to you mortals, it makes for a very interesting dynamic. After about 6 hours of character creation, we were ready to dive in.

    Vampire The Masquerade is, at it’s core, a storytelling game. While yes, there are saves vs X and players can check for traps and roll some dice, Vampire is different. Players use a d10 for all die rolls and instead of adding up numbers, you’re just trying to get higher than a 5 for a “success”. A natural 10 is a critical success and counts as two successes. I’m not going to get into each mechanic of the game but I will tell you that Vampires have A LOT of powers. So dice rolling will happen a lot. Like any good RPG, Vampire makes sure that story overrules dice rolls.

    New to V5 is a revamped Hunger mechanic. This, to me, is the most interesting aspect of running a chronicle. Each time a vampire has to use certain powers they have to quell their hunger. Get too hungry and a The Beast takes over and a vampire can think of nothing more but to eat and only eat. Represented by a different color (usually red) these hunger dice will replace a vampire’s regular dice pool the hungrier they get. Making challenges much harder.

    In addition to all the rules, there is the lore and “The Masquerade”. Vampires hide in the shadows to protect themselves and their lineage. Combing secrecy, intrigue, politics, and managing hunger makes for some excellent legs for your chronicle to stand on. The core rulebook gives you so much information that it’s overwhelming. So my advice would be to take your time and learn as you go.

    White Wolf has taken great care to give players a new, revamped edition of Vampire The Masquerade with V5 and I am beyond honored that I got a chance to sneak a peek at the core rulebook. I have spent countless nights reading and rereading sections trying to come up with stories to draw my players in. After we finished our second session I thanked my players and told them that I had enough experience to write my review. Every single one of them agreed that they were way to invested and having way too much fun to stop. We all gathered around and scheduled our next session, so I guess I am now running an ongoing chronicle… and I couldn’t be happier about it.

    Vampire The Masquerade V5 launches later this year and White Wolf wants me to go broke. There’s this amazing collectors edition with the core rulebook, two extra supplemental books, and the most beautiful vampire dice. I want it. I want it bad. If you want to pre-order the book now we’ll attach a link below for you to do so.

    Like most vampires, Vampire The Masquerade has awoken from it’s slumber and is ready to take the world by storm. I, for one, am happy to be along for the ride. Pre-order here.

    The author was given a watermarked pdf of the core rulebook for review purposes.

    Three Indie Games that Will be a Hit on New Game Tuesday

    Engaged Family Gaming E3 Indie Game Finds The Mommy Gamers

    Tuesdays are all about new games on The Mommy Gamers Twitch stream. I scoured E3 this year to find some games that I knew Marcia would love to bring to her channel on New Game Tuesday. Below are three indie games that are all but surefire hits. Take a look and let us know in the comments if they sound like games you would play too!

    Ooblets

    Ooblets is an adorable indie game that is being developed by a two-person, patreon-funded team. Rebecca Cordingley and Ben Wasser have been working on it since 2016 and it is scheduled for release on Xbox One and PC sometime in 2018. Ooblets is a farming, town-life, and creature collection game that draws heavy inspiration from games like Stardew Valley and Pokemon. Players run a farm, manage a shop, and explore all while trying to uncover the secrets of “Oob” (whatever that is).

    All of the different mechanics in the game are centered around collecting the titular Ooblets. You grow them in your garden, you explore the wilderness looking for new seeds, and you even battle them with your own team. Anyone who has felt to the urge to Catch ‘Em All should feel right at home here.

    I could talk about interesting mechanics all day, but that would betray the true strength of this game: Its charm. Every line of code and frame of animation is just oozing (oobing?) with it. Characters walk with a fun bob in their step. The Ooblets sway to the music and battle each other using dance moves. Heck. Even the plants in your garden are practically dancing as they grow.

    This is definitely a game to keep an eye on. I don’t know if it will dethrone Fortnite as Marcia’s game of choice for streaming, but I think it’s got a shot.

    Sakuna: Of Rice and Ruin

    Sakuna: Of Rice and Ruin puts players in the shoes of a lonely Harvest Goddess who has been banished, along with a small group of mortal humans, to a dangerous island. She needs to fight dangerous monsters to clear the land for settlement, and then help grow rice to help keep the humans alive.

    Sakuna is two different games joined at the hip. Gamers from the SNES era might compare it favorably to Actraiser. Both games include a side scrolling action mode where the player controls a hero as they battle their way through stages to gather resources and to clear away monsters. The difference is that Actraiser paired that action with a Civilization style kingdom building game. Sakuna replaces that with a peaceful rice farming simulator.

    I’ve played Sakuna at each of the last two E3’s. I came away from my demo impressed both times. The art is gorgeous, the animations are smooth, and I was intrigued by how the two different game modes played off of each other.  Sakuna: Of Rice and Ruin will be launching on PS4 and PC in 2019! I can’t wait to play it again.

    Mineko’s Night Market

    Mineko’s Night Market, by Meowza Games, is a game about “crafting crafts, eating eats, and catting cats.” All quirky humor aside, Night Market is a game that is intended to celebrate Japanese culture while also delivering a wide variety of interesting activities to perform and quests to complete. Players take on the role of Mineko as she moves to a new home on a superstitious Japanese island. The island is overrun by cats, which is fitting considering everyone on the island worships Abe, the Sun Cat.

    Gameplay is diverse, but the main loop of the game involves gathering materials through quests, exploration, farming, and trading. You then use those materials to craft items to sell at a market that takes place every week. Selling better items not only earns you money, but it improved the market as a whole which gives you access to even more resources.

    The cat theme runs deep here as well. Mineko is accompanied through the game by an, as of yet unnamed, giant cat as well as a cadre of “normal” cats. Its anyone’s guess at this point what those cats do, but  you acquire them in a number of interesting ways including growing them out of plants! I can’t wait to play Mineko’s Night Market when it comes to PC, Mac, and Nintendo Switch later this year.

    If Marcia’s love for farming games is any indication, then she should love streaming these games. What about you? Do any of these three games interest you? Sound off in the comments!

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    Create Your Own Levels with MagiCats Builder!

    The Mommy Gamers Magicats Builder Review

    MagiCats Builder is now available on Steam, Android and iOS, from Dreamz Studio. The newly released game allows players to use their imagination to create levels, characters, objects, and environments. MagiCats Builder is free to play with available microtransactions. If players want to invest in the MagiCats Builder Infinite Pack, it’s a one time fee of $14.99. This pack has all the tools, code and access you need in order to create endless levels. Basically, the levels you can create are just that…infinite!

    MagiCats Builder has several key features that would make most platformer fans excited. The creation of custom levels using a coding tool to help with the movement of items within the build. But don’t worry, the tutorial will help you with how to do all the coding. It’s a matter of playing with it and testing those customizations that is the fun part. Once your level is complete, publish it and put it up for the world to play. In lieu of this concept, players can play other creations from around the world. Another option if you want more fun, bring in friends, up to four (including you) for the multiplayer mode.

    MagiCats Builder Review Screen Shot Trailer

    Platformers typically catch my attention, and so did the art style. The sandbox mode is something that I don’t play too much of, but I took the time and played with the game. At first, it was a struggle to get moving. The tutorial was brief, but once I was able to click buttons and explore, the concept made more sense. I do wish that the tutorial was more in depth with coding and not so vague.

    The creation process allows for platforms to be added and then with the creation tool, one may make it go forward, or backward. You can add elements, like hedgehogs, to jump over or kill. Instead of having day time, players can change it to a rainy day, or night time. If the jump feels too wide, use the tool and make a platform in the middle that sits stationary.

    The Mommy Gamers MagiCats Builders Review Screen Shot

    MagiCats Builder is now available on Steam for free! MagiCats Builder was entertaining and was fun. I give MagiCats Builder a 7 out of 10.

    Overall, I think this game was a little tough at first and I was losing patience because the coding tutorials weren’t in depth. Granted the testing phase is what is fun, I didn’t find the fiddling with numbers or layout to be the most entertaining. I do love platformers, but didn’t like the sandbox piece of it to much. I do think someone who likes customization and creation will love this. Enjoy Minecraft or Disney Infinity Sandbox mode? I think you’ll love this! I personally didn’t love it. I give MagiCats Builder 6 out of 10.

    Why the Campaign to Save Lucifer Was Important

    Lucifer

    Back in May, Lucifer fans everywhere felt disappointment when they learned Fox had canceled the show after only 3 seasons. They were not about to let their favorite devil go gently into that good night, however, they used the power of social media to voice their anger. The hashtags #SaveLucifer and #PickUpLucifer were trending on Twitter for a month. The overwhelming outcry from fans eventually led to the series being picked up by Netflix for a 4th season.

    Lucifer

    How we all felt upon finding out FOX had cancelled Lucifer.

    Part of what fueled the fevered campaign was the immense cliffhanger the show’s 3rd and would-be final season left on. It was a moment that fans had been waiting on for a long time, and one I will leave the specifics out of to avoid spoilers for anyone who may not have seen it yet. It was a moment that had the show not been able to continue would have been torture for its viewers. Co-showrunner, Jon Henderson, has said that he thought to end the show on such a big cliffhanger would have prevented Fox from deciding to cancel the show, but he turned out to be wrong.

    Lucifer

    I think we all felt like Chloe when we saw that cliffhanger.

    The campaign is a lesson that TV networks can learn about how viewers today are consuming their media. Fox’s reason for canceling Lucifer was due to low live ratings the show had been receiving. However, people are no longer watching their favorite shows the traditional way. In a world where we have Netflix, Hulu, and Amazon Prime Video it is all too easy to watch TV at convenience instead of making sure to watch a show as it airs live.

    Lucifer

    What would we do if we didn’t get to see this face on our TV’s anymore?

    If network executives are looking solely towards ratings in order to decide how popular a series is, they are looking at it the wrong way. The #SaveLucifer campaign along with the campaigns to save shows like Brooklyn Nine-Nine and The Expanse is proof of this. They should start looking at all the numbers for their shows, not just the live ratings. Social media interactions, the numbers on Hulu, Netflix, and other binge sites are other numbers they should take into consideration.

    Lucifer

    Lucifer wasn’t going to go out without a fight.

    Lucifer stars Tom Ellis (Doctor Who) as Lucifer, Lauren German (Hostel: Part II) as Detective Chloe Decker, Lesley-Ann Brandt (Spartacus: Gods of the Arena) as Mazikeen, D.B. Woodside (Buffy the Vampire Slayer) as Amenadiel, and Kevin Alejandro (The Returned) as Detective Dan Espinoza.

    What do you think about how networks decide what shows are popular? Let us know on our Twitter and Facebook.

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    What’s Coming in World of Warcraft: Battle for Azeroth

    World of Warcraft Battle for Azeroth What's new

    Big things are coming in Azeroth, so whether you’re Horde or Alliance, it’s time to get your crap together. Gear up, alter your talents, because this war is going to be of epic stories for future generations. Pre-patch for World of Warcraft: Battle for Azeroth went live July 17, and people went nuts. While this was more of the changes for characters such as talents, War Mode, and the PvP toggle, we have to wait till July 24th for the storyline for the Horde and Alliance to begin. Along with the new expansion, the level cap has increased to level 120.

    New Content
    This upcoming storyline will venture us to Teldrassil as the Horde and Alliance fight against one another, which is three weeks before the Battle for Azeroth release on August 14. The escalation in the battle between the Horde and the Alliance will begin in Teldrassil and follow through in Lordaeron. This new conflict will be at the heart of Azeroth.

    Some changes are already here, and one of them is the Orcs and their upright posture from the Burning Legion. There will be a customization option as well for players as they create Orcs as a new toon. Blood Elves now have golden eyes and a few new facial options as well!

    No Races/Classes (Kind of)

    No new classes with this expansion, but there are new races, sort of in the new expansion. These include the Highmountain Tauren and the Lightforged Draenei, amongst many others, a couple will also unlock with the content within Azeroth, like the Dark Iron Dwarves and Mag’nar Orcs. This is also a bummer for many players, but Dark Iron Dwarves do look fun!

    PvP / War Mode
    In PvP, things have changed drastically. Traditionally, servers had Normal, PvP, RP and RPPvP. Now, all servers are PvE, and to take part in world PvP, players must toggle War Mode either in Orgrimmar or Stormwind. Once players are outside the walls of their main city, players roam into the same environment as other players with PvP/War Mode toggled on. This way, those that want to quest without being ganked by the opposing side can move and enjoy the experience.

    War Mode enables various bonuses: PvP talents chosen will be available anywhere PvP can occur, an additional bonus to experience while leveling and bonus gold and Resources from World Quests.Now that doesn’t seem fair for someone who wants to raid and run dungeons, now does it?

    But for those that want to run instances and find gear for transmogrification, there is a little something for them. Running instances with 11 levels or more above the maximum for the content will automatically queue for Legacy Loot. A standing example would be a level 110 running Pandaria raids should get the Legacy gear. Under the rules in place, drops will include a chance for items for a full party or raid at the instance level.

    Pre-Patch Updates

    World of Warcraft: Battle for Azeroth Pre-patch notes are available here, so players can see what changes have been made in World of Warcraft.

    Also, as this article was written, it was brought to my attention that players will no longer need to purchase the Battle Chest, which has Vanilla through Legion to play. Players only need to pay the subscription of $14.99 per month to play up to level 100, or 110 once Battle for Azeroth officially launches.
    After some research, it looks that Blizzard has renamed the Battle Chest to WoW: Complete Collection. The bundle allows players to venture anywhere and everywhere in Azeroth, 30 days of game times, a level 110 character boost and a pre-purchase for Battle for Azeroth.

     

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