Until now you could only squad up in Super Animal Royale on weekends, which wasn’t super useful to us here at TheMommyGamers since we play on Mondays! But with today’s update, we get to play squads all the time – though to be honest I might miss hunting down my friends in duos…
Cosmetics: Make me look pretty!
In addition to squad mode becoming permanent, there are TWENTY-TWO new super animal breeds to unlock. In case you’re new, super animal breeds are the skin variations you unlock by collecting DNA and serum while playing games. You also have milestones to hit, like kills or eating coconuts, to get special cosmetics plus special events like the current Super Summer Royale where you eat baskets of fruit during matches to earn new summer-themed items like a rubber ducky floatie or fruit kabob to murder your enemies with.
Enter at Your Own Risk
Mountains and caves are still a relatively new addition to the game but they’ve added more to find and even put together a nifty dev video about it.
I’m So Exciiiiited!
We’ve been playing Super Animal Royale pretty faithfully since the year started (see my first article on the game?). We even added it to the Twitch schedule – every Monday from 9 – 2 EST! It’s been great to see the game grow and get excited every time something new is added. We hope to see your names pop up in the game!
If you want to check out the full patch notes you can find them on steam. Super Animal Royale is FREE to play! When you fall in love with SAR and want more please use our Humble Bundle link to pick up the full version and get all the extra goodies here.
Nostalgia can be wonderful, but rose-tinted glasses also exist. That’s what makes going back and replaying your old favorites a dangerous endeavor. Scratching an itch can almost be orgasmic (maybe that’s just me?) but can also draw blood and generate scar tissue that never truly heals.
There will be lots on that nostalgic list of games. Most of us reading this have grown up playing over generations of arcades, consoles and PC’s. You darn kids will have shorter lists with (ugh) Fortnite and the likes currently being added to them. Those from the before times, such as Marcia, will have tomes of game titles that will bring a smile painfully to their withered faces.
For me, Sid Meier’s SimGolf is an everlasting member on that list. The forgotten child of Sid Meier simulation games, released in 2002 by Firaxis and EA games. In it, you take on the role of golf resort manager and golf pro. It mixes sport, RPG and creative genres in a simplistically pure and wonderful way.
Obviously, the theme of the game is golf. But it would be silly
of you (bad reader *smacks you on the nose*) to think that this is solely a
game for golfers. As with most great games, the setting is superfluous and only
acts as the conduit to the gameplay. But, then again, I am Scottish and so I
may be a little biased here.
In the end, the game is split into two parts. The first is actually creating the golf course. The various maps set around the world are a grid, and you can spend your money developing each hole with various block types. There is nothing conspicuous here. There are fairway blocks and a couple of different types of bunker (sand trap for the uncultured among you). There are various lengths of rough, and brush and types of water hazard. You can build pro shops, and putting greens and hotels and more. There is nothing silly or beyond belief, but the game keeps its sense of humor too. This is a Sims game, and it will feel and sound very familiar to you whilst you play.
But what would be a golf course if you cannot play it. Your avatar gives you the opportunity to play your designs, whether in a friendly game, a professional match or a tournament, should your course meet the requirements. It is here that the RPG elements take their stand. You are given points for your avatar and you can spend them in numerous ways. Do you want to play consistent straight golf like Arnold? Smash your way round like Tiger? Or perhaps you want to recover and play the wonder shots like Seve? You can do all that here.
But it is the combination of these RPG and creative genres that makes this game work so well. Creating a course is fun in itself, but watching others or yourself play it can make the creation even better. After a round, you can change the course. Perhaps the fairway should not be as wide at a certain point. Maybe we need a bunker at this landing zone to make it more challenging. What if we raised the green up a little bit? The playing helps the creative side and the creative side makes the playing more fun. It is an ongoing loop making your game better and keeps the player coming back.
And SimGolf is more “one-for-the-ages” than even a game like Pac-Man. This is an unsupported game. Where can you buy it? Ebay at best. And it won’t immediately run on Windows 10! This is an old game and one that may have a fan following but did not win the mass appeal that is needed to keep a game going in the public domain for decades after its release.
So why am I writing this now? A shot of nostalgia (kind of
like coffee but with more sparkles) and an urge to google. I discovered one of
many sites that allow you to download and run abandoned software. It even came with
a comment section where users share their wisdom about the game but, most
importantly, how to run it now. And this is a wonderful thing. Humanity has a strong
will that precludes us from allowing a book, any book, from been burned or
destroyed. And it is wonderful to see that continue in video games.
Sid Meier’s Simgolf is no Guttenberg bible or complete works of Shakespeare, but it is clearly more than just I who wants to keep it from being turned to the flame. This is a piece of history. My history. Our history. And I am glad it is here to stay.
So, what has it been like to play? It is everything I remember it to be! This is not a game with amazing graphics or some twist in the story that will have me talking for years. But this is a game that is incredibly well made. It reminds me why Sid Meier is Sid Meier. Why I am in love video games. And how game-play is ultimately king.
With my view warmly rosy, I am thrilled this is an itch I can continue to scratch … and scratch … and scratch.
Team Gotham and Merge Games are delighted to announce that Solo: Islands of the Heart, the colorful and thought-provoking puzzle experience, is coming to Nintendo Switch, PlayStation 4 and Xbox One this Summer!
Solo is a game about love. About love as fuel, the force that drives us.
It is a universal feeling, but each of us experiences it in a different way. Individually, it holds different meanings depending on a variety of factors such as culture, gender, sexuality or traumas. That’s why Solo explores this theme in an introspective way, to have the players identify and reflect on their own experiences.
Solo is a contemplative puzzler set on a gorgeous and surreal archipelago. Reflect on your loving relationships by exploring contemplative, dream-like islands.
Reflect on love’s place in your life with a personal and introspective branching narrative.
Combine blocks with different properties offering multiple solutions for most puzzles.
Contemplate and explore a living world: take photos of the charming, colourful islands amidst tranquil tunes or play the guitar for cute creatures.
Nature and contemplation are also a huge part of Solo – you could feed the animals or just sit on a bench and take the time to think. After all, it’s up to you – Solo provides you with the opportunity to explore at your own pace.
The world is divided into archipelagos, and each archipelago is formed by small islands. Each island represents a unique puzzle the sailor will have to solve before getting to the Sleeping Totems and awakening them to answer a question about love and relationships. Using boxes, each with different properties and behaviours, the sailors can build their own paths to the Sleeping Totems on each island.
However, as is the case with love, most puzzles offer no unique solution.
Solo: Islands of the Heart releases on Nintendo Switch, PlayStation 4 and Xbox One soon. The Xbox One version will be released on the 31st July, and the Nintendo Switch version will be available on the 1st August. Solo will be coming to PlayStation 4 very soon, with a date to be announced shortly. The game will be priced at £14.99/ $19.99/ €19.99.
The Onion Kingdom is under attack once again, but this time the enemy have brought friends. The unbread have risen again and have turned their appetites to the Onion King’s castle! Platers must tackle this returning threat using all of their cooking know how.
Humble Bundle is happy to announce that “The Wild at Heart” from studio Moonlight Kids will be a part of the “Presented by Humble Bundle” label. “The Wild at Heart” will be featured at the Xbox Experience and open to the public from June 11th to June 13th to all E3 attendees.
Layers of Fear 2 takes places separate from the first game. You don’t have to play the first one to understand what is happening in Layers of Fear 2, but it will help you appreciate some of the subtle references to the first game.
Most of us have seen it. And if we haven’t, then we have
seen it parodied on the likes of the Simpsons. 2001: A Space Odyssey is a
classic. It was revolutionary in a number of ways that I am neither knowledgeable
nor smart enough to describe. But all viewers are left with some vivid imagery
and themes that remain with us.
At the forefront for me, beyond that amazing score, is the
black monolith at the beginning of the movie, appearing before a group of monkeys.
The dawn of man. The moment it all changed. The inspiration and cause of all
that was to come.
The game “Dawn of Man” is none of those things. But that
does not mean that it is not a perfectly OK game to play.
The game’s premise is pretty straight forward; You start
with a few villagers and you need to build them a home and help them to survive.
This is a resource management game and brings up memories of Banished and even Age of Empires. New technologies are discovered. New resources are
exploited. But what is ultimate important is survival.
In reading previews, I felt this game’s main selling points
were 2-fold. First, the setting was somewhat unique. You are starting from
scratch, from the dawn of man (hence the name) and can build your group through
numerous technological advances to something closer resembling our own world.
All whilst fighting off saber tooth tigers and who doesn’t like the sound of
Sadly, the game never really lives up to this. It has all the moving parts and they are in what feels like the right places but it just never felt important. I constantly felt I was in a rush to get the right resources in place to get the next building or the next technology, without feeling like the tribe had actually discovered something. It was unearned and meaningless. This is supposed to be the dawn of man, not production line simulator.
The second was that this game looked like it was going to be a more personal affair. Those who have read my previous reviews know how important this is to me. Where Age of Empires has nameless drones, static through the ages, Dawn of Man has individuals with names, a family and a potentially bloody future ahead of them. Banished had attempted also this but the cities you create become too large too quickly for you to truly care about a particular person or family.
Dawn of Man should
not have had that problem. With fewer people to care for, I should have cared
more. But I didn’t. I wish I did. In some respects, a game like this should
have been closer to The Sims than to Age of Empires. To Rimworld rather than Banished.
It should have had more personal interaction and control than a point and
click adventure without a story. Dawn of
Man basically leaves you in the position of finding a resource and telling
a villager to go and get it. Not exactly inspiring stuff.
And that is not to say that this or those games are not good games. Dawn of Man does give you a sense of achievement as your village continues to survive and develop. It is also certainly a pretty game which makes it a nice way to pass some time. But as with so many others, and especially those that set themselves at the very beginnings of our existence (I’m looking at you Spore), Dawn of Man promised so much but didn’t quite have the complete picture of what these times meant and what they mean to gamers like me.
It is at times like these that the philosopher in me takes hold. I’m not being melodramatic; I actually have a degree in philosophy. Games set at the dawn of man excite me because they allow me to scratch an itch of wonder at what made it all happen. Could I survive? Could I have been a great thinker of the time or a Picasso of the ancient world (finger painting on walls was about as far as I got artistically so who knows).
Dawn of Man could have been that monolith. It could have challenged the genre and brought about a new age. An interesting age that allowed us to look back and ask “what if?”. Instead, it is just another black rock, albeit very pretty, that could be lifted and placed into another era, past, present or future, without much needing changed. And that’s OK. But Dawn of Man will not be one for the ages, and the opportunity for inspiration may have passed for another time.
You can purchase Dawn of Man in the Humble Bundle store here, or on Steam here.
Oscar winner Octavia Spencer will send chills down your spine in the new thriller from Universal Pictures and Blumhouse Entertainment, MA coming to theaters May 31! We have an awesome MA Party Pack for you! Check out our YouTube video to see what’s inside