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This War of Mine has been a long time favorite of mine and I’ve played it on both PS4 (thanks PS Plus subscription!) and PC. Recently I got the opportunity to play it on my phone with a storyline I hadn’t played before (though it’s been on the other versions, I simply never purchased the DLC). A Father’s Promise adds yet another layer to this already depressing game and gives the game a sense of urgency whereas the regular stories are really about lasting the longest period of time you can. Spoilers ahead, duh.
Imagine being stuck in a city that’s getting bombed and has become an active firing range where you just have to find somewhere to hole up, fly under the radar, and survive until it’s finally safe to GTFO. Well, that’s the scenario in This War of Mine. Supplies are scarce and as you spend your days trying to secure your living space and building everything you need for comfort, survival, and sanity. At night you send someone out to get supplies and hopefully, someone stays back to hold down the fort without getting stabbed.
In A Father’s Promise, you start out with just two characters. A father and a daughter. Without spoiling the story-line too much – your daughter is taken away and you’re now not just trying to survive but find her. You trace her whereabouts through clues left at different scavenging sites. And you’re having to do all this solo – whereas you would usually have your scavenger sleep during the day and someone else build, you now have to balance it all with one person.
On the upside you only have one mouth to feed, but time is a killer. It adds a new level of difficulty and as I said, urgency to the game where previously there was none except the impending doom of winter. It gave a nice twist to things that freshened up my experience with the game.
Because of the games easy mechanics of mostly point and click, this game translates very well to a mobile device. Sometimes the smaller screen can get annoying if you fat finger something but otherwise it functions exactly as it does on all other platforms. Huge props to 11 Bit Studios for creating a game that performs so well.
I have always loved this game. It takes a horrible topic and instead of masking it with the perceived valor of being a soldier, puts you into the fray as a civilian. It doesn’t shy away from the darkness at all, confronting things like depression and even suicide. The addition of having to find a child in this story-line adds even more to the game. 10/10 if you get the chance to play this game (without being triggered too hard) DO IT.
Find it on PS4, Xbox, Steam, and in the App Store! And check out the website.
I didn’t fall in love with baseball until I moved to Chicago in 2015 but the love affair started at a much earlier age. One of my earliest movie memories was watching Kevin Costner build his Field of Dreams. There is a romanticism to baseball. It woos you not with its rules or stats but with its history, what it stands for and how it brings people together.
Since moving to the States I have tried to get involved with the sport in a number of ways. I watch almost every Cubs game, I have started playing fantasy baseball and I can’t wait for my kids to start playing T-ball. But I will never get to play myself. Not really.
One way I have been making up for that is by playing SIE San Diego Studio’s “MLB The Show” franchise. I started in 2015 and have been playing it ever since. Buying the latest version has been my annual birthday present to myself and I love it every time.
There are 3 main games modes; Road to the Show (RTTS), Franchise and Diamond Dynasty (DD). All three give you the opportunity in some way to live out your baseball fantasies. RTTS allows you to create a character and be drafted to a team. You start in the minors and work your way up to the majors with an end goal of being inducted to the Hall of Fame. Does it get better than that?
Franchise allows you take on the role of Manager. You pick the lineup, you trade the players and you draft the next generation for whatever team you choose to lead. Not happy with how the computer determines who wins or loses? Well, you can take control of a single player or the entire team and those wins and losses will be on you.
DD allows you to create your own team centered on collecting and trading electronic Topps baseball cards. With your team you can play in various game modes both on and offline, providing you with new cards, or various types of points that you can then use to purchase packs.
In previous years I have primarily focused on RTTS and franchise modes but decided to give DD a proper shot in 2019 and I have not been disappointed. I collected (American) football cards as a kid and the need-to-get-them-all attitude I had then has certainly been reignited, primarily because the cards end up doing and meaning more than just a piece of cardboard.
Each card means a new player can be added to my team, who will then compete in the various game modes. But do I have someone better? Do I want someone with higher fielding stats or do I want a slugger? There are lots of options and subjective preferences, which makes this a very personal affair. There is even a creative side as the player can design their own uniforms for both home and away games.
I have only had the chance to play the offline game modes but I have been having a lot of fun with them. The 2 main options are Conquest and Moments.
Conquest has various maps made up of hexagonal blocks that can be filled with your or other teams’ “fans”. Each team has a particular block that represents their home base. The aim of the game is to attack other blocks to take them over using your “fans”. When attacking a block you will play a 3 inning game. How hard that game will be is determined by the number of attacking and defending fans on their respective blocks. The greater your advantage in fan numbers, the easier difficulty you can play on. Taking over the entire map will give the player lots of points and plenty of high ranking cards.
Moments is a new addition to DD this year and allows the player to play some of the greatest moments in baseball history. There is an entire section on Babe Ruth and one on the 2016 Cubs. The challenges are hard but the rewards great. And, frankly, who doesn’t want to recreate the moment the Cubs ended a 108 year world series drought? Just Cubs fans? Nah.
Online matches are definitely on my list as soon as I can get myself online properly. Online game modes allow you join leagues with your team, play in a battle royale mode (where you effectively do a draft from random cards prior to starting) and also play games for fun with your friends or a stranger.
I grew up on (American) football so I played a lot of Madden in my youth. Creating a player was always fun but I never felt that I was really part of the action. I never felt that my personal skills were being put to the test or that I was part of a team. MLB The Show betters Madden for that experience by leaps and bounds.
Whether my player does well or not is down to me. Am I swinging at junk in the dirt? Did I try to steal a base I shouldn’t have? that is all on me. But it also reminds me that I am playing a team sport and that I cannot control everything. I can be 4 for 4 with a home run, a double and 3 RBIs, but I could still easily lose if the rest of the team is not playing well or the other team just happens to play better. And that has happened a lot. The game makes you feel that you part of it and that is a good thing.
There are still some issues that mean this game is not perfect but nothing ever is. And when you are talking about a game that looks to give a personal experience, then personal preferences and gripes will always come into play. So I won’t give you mine. What matters is that these are so small, that I still come back to the game each year. Whether its summer ball or the off-season, I am still rounding the bases and heading for third. The replay value is immense.
This is a game for me. This is a game for baseball fans. Why? For love of the game.
The Standard edition of MLB The Show 2019 is available for download on the Playstation Network store for $59.99 or available on disc at your local games retailer and also on Amazon.
Developed by Plukit, Staxel‘s team started with Bart van der Werf and Conor Goodman. Bart was originally a programmer with Chucklefish and worked on Starbound. They originally started Staxel in 2014 then releasing it to early access January 2018. The game is now out of early access and retails for $20 USD with a 25% discount during launch.
Staxel is a farming voxel based sandbox game heavily influenced by games like Animal Crossing and Harvest Moon. You’re able to customize your character and the farm you live on. Customizing even runs into the town! Not only do citizens ask you to build amenities, you can build homes for new citizens. Of course, the process can be a bit of a grind to get the required materials for different home designs.
Also there’s more to Staxel than farming or befriending the town people. With an assortment of bugs, fish, foragables, and mineraly things to collect. Staxel has a decent sized map with an abandoned mine to explore, and islands to discover!
Probably one of the highlights of Staxel is that it can be an online multiplayer. That way you won’t be alone when you have to grind for those counters and floors when you want Rosemary to move to town. You’re able to live on the same farm or be neighbors with the people you invite. If you’re like me and don’t have someone to play with fortunately you start off with a puppy or kitty to keep you company.
Over all I really like Staxel. This is going on the growing list of games that I can’t put down and will keep coming back to. Although I can see how it wouldn’t be for everyone because of the art style and how much you have to grind for items. If those things don’t bother you, then this might be a game for you.
Staxel is currently on sale for just $14.99 in the Humble Store. Pick up your copy here and enjoy!
Close to the Sun is a beautiful game with a horrific story, coming in 2019 to PlayStation 4, Xbox One, and Windows PC. Players guide journalist Rose Archer in search of her sister Ada, who is stationed on the Helios. Set in 1897, the Helios is the vision of Nikola Tesla, a famous inventor, mechanical engineer, and futurist.
I got a Layers of Fear vibe from Close to the Sun, with the story being a heavy focus of the game, and of course…all the blood. A little later in the demo I got a big Resident of Evil vibe as Rose was repeatedly stabbed after my multiple failed attempts at running away from a madman. But it’s not all jump scares and blood, the art deco aesthetic and breathtakingly beautiful graphics balanced out the gore nicely.
At the end of the lengthy hands on demo at PAX East I left wanting to know more about Rose and her story. Does Rose ever find her sister Ada? What happened aboard the Helios to quarantine that colossal ship? I hope to spend more time unraveling these mysteries later this year when Close to the Sun releases.
Close to the Sun,will come exclusively to the Epic Games Store on PC. Available now for pre-purchase worldwide. Prospective adventurers can discover Close to the Sun at EpicGames.com, for $29.99 in North America and €29.99 in most European countries.
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