E3 is here and that means there is going to be a TON of news. Gamers everywhere are excited for news, reveals, and anything else they can get their hands on. As I sat watching the Xbox conference I was enjoying the insane amount of games they were showing off. At one point a trailer started and with it, a van that had a neon sign that read “Devil May Cry.” I sat up and loudly screamed “OH SHIT!”.
Devil May Cry is back and I couldn’t be happier. It’s one of of those games that are incredibly stylish with over the top action. Here’s what the press release has to say about it:
Now, 10 years since the last iteration, Devil May Cry® 4, Director Hideaki Itsuno and the core team have reunited to conclude the long awaited Sons of Sparda saga.
Several years have passed in Devil May Cry 5 and the threat of demonic power, long since forgotten, has returned to menace the world once again. The demonic invasion begins with the seeds of a “demon tree” taking root in Red Grave City. This hellish incursion attracts the attention of the young demon hunter, Nero, an ally of Dante who now finds himself without his demonic arm, the source of much of his power. As Nero heads to Red Grave City in his motorhome named “Devil May Cry” with his partner Nico, he ruminates on how everything started. The loss of his demonic arm, the demonic invasion, and Dante’s unknown whereabouts. Things must be settled once and for all.
I. Am. STOKED for this. I cannot wait to get back into the world of Devil May Cry when it launches in 2019. How about you? Are you excited? Will you be picking it up? If I get it you can expect a full review right here on TheMommy Gamers.
Keep an eye out on this site for more reviews, and maybe even some more surprises from E3… (I’m still waiting for SoulCalibur VI news after all).
I’ve been a fan of the Call of Duty franchise since Modern Warfare, possibly World at War. All I remember is coming home from work, grabbing my baby and laying back on the couch to “relax”, because shooting people in the face in video games was therapeutic. I guess I could say that even now that is still is if everyone has fun.
In all honesty, I’ve lost interest in the franchise and don’t find it as entertaining, but slowly hope that the series will keep growing and go back to those roots. Now I have picked up World War II, but don’t play it as much as the other games, simply because the jumping mechanics that were there previously were too much. They were fun for a while, but just too futuristic in a franchise. Especially when you’re so used to something and have the tables change. You with me?
While it was fun to play on maps, it was more fun and a little entertaining for a minute to play on revitalized maps that look like their predecessor. “I used to camp there, I would snipe here. There was a guy here and I sent a rocket launcher down that way and he got so mad”. Yeah, those memories.
But there was a time when that re-envisioning of maps became too much. Why would I want to pay $50 on map packs and two of the four maps undergo plastic surgery? HA! Have you also noticed that Call of Duty has stepped away from this for some time? This could be the different developers taking over and having control of the content, but does it help sales?
It’s hard for me to compare a game like Modern Warfare or Ghosts and compare it to Black Ops, because they are all from various developers, so contrasting them would be wrong. But, the three installments of Black Ops have been exactly what gamers have wanted for some time. There was a story, there were plot twists, intrigue, and death. There were also epic zombies and genius maps that would send me into a frenzy.
Zombies! Need I say more? This mode is for sure coming back and we sure in the hell can’t wait for this episode series to come back with pieces of a story and multiple waves for us to defeat all of the zombies.
What we do know about Call of Duty: Black Ops 4 is that it will not be releasing in November like it has for the last decade, instead it will be releasing October 12th for those of you that are insanely curious. It is also the most popular subseries in the franchise, so we could guess that the fandom wants to see this much sooner than the early November launch.
Sadly, this game could not be on the Xbox 360 and PS3 due to the size and scale of this game. Have not upgraded your console yet? You have a few short months to do so. We have heard that BLOPS4 for finger safety sake will be launching on the PS4, Xbox One, PC and the Switch. Yeah, get excited, because the Switch is new to me and have yet to hear about a Call of Duty game to hit that console.
Of course, I have completely stepped away from the franchise for some time. Who knows, maybe it’s there. I can also confirm that the company that ports games that is familiar with the CoD titles will be porting this one to the Switch and allowing it to be HD rumble and motion control friendly. Lastly, there will be a Battle.net platform for the game which host games like World of Warcraft, Overwatch, and Diablo.
We do know that there will be specialists that have finishing moves. There will be the customization that we all love and want in any game to make it feel like we have some control, and the animations have had a little bit of an update to make them look more clear and crisp.
There are updates that will roll around as the game progresses in time, like the previous installments. There will be new maps, random events that will take place and it also sounds like that mission board that we see in WWII will be coming back and will be renamed. This sounds like it is going to be “callings”. That’s original.
Along with multiplayer and zombies, we won’t have a campaign, if any at all from the sounds of it. But it does sound like there is a battle royale? Is everyone jumping the PUBG or Fortnite train, or is it just me? It sounds like this mode will be called Blackout.
Overall, does Black Ops 4 sound like it would be worth the $60? Possibly. I know this will be an investment that I will be making in the coming weeks. Do you think Black Ops 4 will be better than than the other installments, worse? Let us know!
I’m all for a good mystery. A well presented narrative game where “decisions matter” is exactly my cup of tea. The Council presents a “Whodunnit” in the form of trying to find your missing mother. Environments are beautiful but that is where the game stops impressing. The voice work isn’t great and the story is all over the place. After completing the first chapter I forgot all about trying to find my mother and instead was semi-curious about everyone else’s reason for being in the same place at the same time.
The Council does have some good things going for it. When the game starts you can select a class for protagonist, Louis. Each class will give you a skill tree that can be used when engaging in conversations later on the game. This will help Louis keep up with the search for his mother while finding out other interesting facts about the guests staying in the mansion. The conversations are a key part of the game mechanics as everything weighs on whether or not you get the information you need. Unlike other “narrative games”when you fail a conversation in The Council the game keeps going. Other guests will build negative feelings towards you and you’ll need a higher skillset next time you challenge someone in conversation.
The problems with The Council come from all the characters in the game. The voice acting isn’t great and the main character doesn’t have any emotion in his acting. Accents are all over the place and after talking to everyone in the mansion I stopped caring about Louis’s mother and cared more about the overarching plotline that was sprinkled throughout.
The controls feel like they were more suited for a mouse and keyboard rather than a controller. Every time I walked into a new area and the camera angle changed I had to readjust my fingers on the controller otherwise Louis would end up in walking off in some other direction. Trying to navigate around this massive mansion became more of a chore than fun exploration.
The Council isn’t a BAD game, but it’s not a great game. To be honest between the bad voice acting, not great controls, and weak story there’s a lot more bad than good. I am not even sure if I will pick up the rest of the series to continue. I might, just because I am still curious enough to try and figure out what happened. Or I’ll just wait until all the chapters are out and watch a Let’s Play on YouTube or something.
The reviewer was given a copy of The Council: Episode One on Xbox One for review purposes.
It’s been a while since I had the chance to really sit down and enjoy my Xbox, but I just played through the beautiful and cinematic 2D adventure Forgotton Anne, and I really couldn’t think of a better way to remind me how much I love games.
Forgotton Anne, developed by the independent ThroughLine Games and published through SquareEnix, is due out May 15 on Xbox One, PS4, and PC. It’s a lovely, atmospheric adventure about a teenage girl, Anne, who is the respected Enforcer in a world of forgotten things (that single lost sock, old couches, broken alarm clocks). As the Enforcer, she has the power to “distill” the Forgotlings, the beings who live here.
She must use this power in chasing down the Rebels, a group of Forgotlings who are trying to prevent her, her master Bonku, and other Forgotlings from returning to the Ether, where they all originated. Bonku has almost completed the bridge back home.
The story comes to life through Studio Ghibli-style animation and your general mystery-adventure elements – puzzles, guided explorations, well-placed and seamless cut scenes. You get to know the characters, you find out the motivations behind the rebels, and you develop Anne’s personality through the choices you make. Many of the puzzles involve the manipulation of anima, the energy source in the Forgotten Lands, which Anne can utilize to power her Arca, the wrist instrument she uses to “distill” Forgotlings and investigate the Rebels.
It took me about seven hours to play through the game once, but I’m going to do it again just as soon as I can. I’d like to figure out how making different choices affects the outcomes of certain events in the game. And I’ve enjoyed being in the world of the Forgotlings – I’m thrilled to go back and play there again.
This game is just gorgeous. The visuals and music contribute to an immersive and intriguing experience that looks just like my favorite old-school anime, with just a tiny hint of a steampunk vibe. There’s humor and whimsy and the sense that you’re definitely in a fantasy world, but one that’s not so far removed from the one we live in. During the course of the game you’ll experience multiple well-designed environments that are pretty to look at and fun to play.
The story, while not totally unpredictable with mild twists and turns, creates an emotional impact not unlike what you get from the best, heart-wrenching films. The characters are interesting and excellently rendered. I felt totally guilty making the choices that would lead to an ending other than the one I should have taken. I swear I only cried once.
I’m not good with learning controls. This is why I’m so bad at shooters, where ducking and running seems to require a higher degree of education than I have. Forgotten Anne does require a certain dexterity with hand-eye coordination to get places, sometimes places you need to go in order to solve problems. The tutorial is very well-integrated, though, and I will say I never got stuck anywhere for long.
I admit to not always knowing what I was doing, though. Once, I encountered a puzzle that I thought might contain a glitch, but turned out to be easily solved in a different way. Other than that, I experienced the things I like most about adventure games – not terribly complex gameplay and simple decision-making, with consequences that bring you deeper into a mystery you’ve become invested in.
Can’t think of anything. Well, I’m not sure I was completely satisfied with the endings – at least one of them left me hanging. But then again, I’m not sure I was expecting any different. I’d be interested to hear what other people think about that.
Oh, I’m not sure I completely agree about the Teen rating. My 12-year-old experienced the whole thing with me without any issue at all. And he was better at the puzzles for sure. The warnings say there’s partial nudity, crude humor, and the use of tobacco. I don’t recall any partial nudity, and the other two may have been present but not obtrusive. I didn’t even notice. I’d allow a kid several years younger than mine to play with no qualms whatsoever.
I definitely recommend getting Forgotton Anne, if you like platform-style adventures. It’s really well done and stylistically perfect, with a compelling narrative and striking…well, pretty much everything is striking.
The Adventure Pals is a “cartoon-inspired” platforming game.
It. Is. AWESOME.
I don’t even know where to begin with this game. I’ll start with the looks. Cartoony, bright, and adorable, The Adventure Pals borrows a lot of it’s aesthetic from games like Castle Crashers and old cartoons like Dexter’s Laboratory. Every human, creature, and hot dog in this game are just bursting with personality. The levels all have the same general look to them, a lot of dirt carefully placed to have the players jump all over with some sort of lush background representative of the world you are in. This, to me, was one of my very few complaints about the game. Each world has levels, and each level doesn’t feel, visually, that different from the one before it. The worlds themselves are great looking, you have everything from a tranquil forest to a post-apocalyptic wasteland.
Mr. B has been going around kidnapping old people and turning them into hot dogs. Why? As he puts it:
That’s just some of the crazy humor you’ll find in The Adventure Pals. The game is filled with wonderful characters who have some great dialogue. Along with your trusty pet Giraffe, you will be going from world to world attempting to rescue the old people from becoming hot dogs all while trying to get your grandpa back. One of the best things about this game is the giraffe. As players jump across multiple platforming levels, the giraffe can use his tongue as a helicopter blade to slow your descent. It’s totally silly looking, but awesome.
The controls in this game are amazing. Which is a MUST for platforming games. The levels are just hard enough that if you make a mistake, you can easily see where it was and correct your movement. It’s nice to see a game provide a nice challenge without needing to resort to Boshy levels of difficulty. These levels are cleverly designed and players will need great timing and precise button presses to get past the later levels.
In addition to great platforming, there are also RPG elements in the game. Players level up and can select permanent boosts. Coins are collected and spent at shops to fill a backpack with bombs, health potions and more. There’s a basic attack that players can execute but there isn’t really an option to learn new skills. It would have been nice to have the players be able to learn and upgrade melee attacks, but not having that doesn’t take anything away from the game.
The Adventure Pals also has the option for drop-in/drop-out co-op. So you can get your own adventure pal, cuddle up on the couch and start getting through the game together. I can’t say enough good things about The Adventure Pals. Clearly the team at Massive Monster and Armor Games put in a ton of work creating this title. It’s fun, adorable, great looking, and runs so incredibly smooth on both my Xbox One, and my Xbox One X. If you’re looking for a new platforming game, look no further than The Adventure Pals.
The Adventure Pals is out now on PC, PS4, Xbox One and Nintendo Switch.
The reviewer was given a code for review purposes.
Rad Rodgers was a successful Kickstarter project that made $30k more than it’s original $50k goal. It promised the return of 90s platforming games made with modern technology. After watching Jax play it for a little while I can say this game did deliver on it’s promise of a 90s plattformer. All the way down to it’s difficulty.
I managed to get a copy of Rad Rodgers and loaded it up. The graphics are cartoony and bright just as you would expect for a game like this. Controls were slick and precise. Beautiful and lush worlds graced my screen as Rad and his partner, Dusty, took to the stage. I was prepared for difficult, and was met with a nice challenge. Not too overly frustrating the game captures the nostalgia of games like Commander Keen or Earthworm Jim. It’s hard enough to keep you playing, but not so hard you quit.
One element I was not prepared for, was Dusty. Dusty is a grizzled video game cartridge that LOVES to break the 4th Wall. Not quite as funny as Deadpool, but just as annoying. We get it, you’re in a video game. We don’t need the constant reminder. Dusty does have his own section in the game where he has to go into the games code and find missing assets in order for Rad to reach new parts of the levels.
The world design is almost like a Metroidvania with no clear indication of which way to go. Eventually the game has a natural way of getting you pointed in the right direction while making you feel like you found it yourself. The worlds are pretty large and have secret areas as well as hidden items throughout. There aren’t a ton of worlds though and most gamers can probably beat this game in around 4 hours. Serious collectors will go back and replay to get those completionist achievements.
Rad Rodgers gets a lot of things right. Most “retro” games these days tend to focus on graphics and difficulty. Rad Rodgers manages to have a great looking game, with solid graphics and excellent gameplay. There is some customization in the game which I feel is neat, if you don’t want Dusty cussing up a storm or don’t want to see a ton of blood, there’s a “Kids Version” of the game which tones all of that down. This makes for a welcome addition for parents who want to give their kids something to play.
If you’re looking for a fun throwback to when times weren’t as scary, Rad Rodgers will take you there. Fun, funny, and challenging, Rad Rodgers is a delight to be around. Dusty, however, can be kind of a jerk.
The reviewer was given a code of Rad Rodgers for review purposes. Rad Rodgers is available on PC, PS4, and Xbox One
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I grew up in a strange time for video games. Publishers were always trying new things. For a while there were games that based their looks off of an old animation style, Claymation. The game studio Interplay Entertainment put out a few games in this style. The ClayFighter series got recognition for being a fighting game that parodied pop-culture as well as the fighting games at the time. It was so popular that it spawned sequels.
Claybook, out now in Xbox Game Preview and Steam Early Access, is a game set entirely in a world of clay. Shocking right? Players move, mold, and shape the clay in order to complete a puzzle or task within the world. As mentioned before the game is currently in Early Access but it already shows A LOT of promise. Controls are fluid and the animations look incredible. Players will jump, rewind, create duplicates and change shapes throughout the colored world of a If I have to point out anything negative it’s that I don’t feel there’s enough weight to the clay. The clay moves around relatively fast and feels incredibly light, even for clay.
One of the incredible little touches the team from Second Order put into the game is the coloring. When the clay moves or turns on one color of clay, you start to see that color appear on your clay shape. It’s a little touch, but it shows how much insight they put into how a material like clay would interact with itself.
Claybook is also bringing some interesting gameplay additions with it. Up to 4-Player Split Screen action, leaderboards, and an incredible toolbox to let players create and share their own worlds. With so much added gameplay the team at Second Order will have their hands full with the development of this title. With Claybook being in Game Preview/Early Access platform they will be able to see how the community reacts to the game. Since the game isn’t in full release yet they have plenty of time for feedback.
To me, there’s something almost relaxing and satisfying in Claybook. I ignored the pressure of the leaderboards and replayed the same levels over and over again trying to find different solutions. The soft soundtrack mixed with the imaginative gameplay create this sense of serenity in a video game world filled with assassins, soldiers, and street fighters. If you’re looking for a fun break with a hint of challenge, open up your Claybook and dive in.
The reviewer was compensated with a code for review purposes.