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    “Mommy! That Kid Called Me Batman!”

    The Healing Power of Fandom on Childhood Wounds

    York Road, Hitchin, Hertfordshire, SG51XA, England, United Kingdom.  Two school girls are whispering and laughing at another school girl (foregound) who looks sad and is crying.

    I had an experience yesterday that left me in complete awe.

    I was at a McDonald’s restaurant, walking back out to my car. There was a small family with two young girls sitting in the enclosed playground area eating their dinner. I looked over to them and remember making a mental note of how cute they all were. They seemed like such a sweet family just by looking at them.

    Then, I heard it. One of the little girls, probably no older than 4 or so, said, “Look at that lady, Mommy!”

    And I was ready for it. I’d heard this set-up a million times before on the playgrounds where I grew up.

    I was ready for, “She’s fat.”

    When you grow up fat, it becomes impossible to live your everyday life without constantly having your body on your mind in some capacity. Whether it’s about your physical capability, or about how much space you occupy, or the most likely culprit of being overly-concerned with how someone else is perceiving you, your body ends up taking up as much metaphorical space in your mind as it does in the world — and sometimes a whole lot more.
    [quote type=”center”]I was ready for, “She’s fat.”[/quote]

    So you prepare yourself for these moments. You steel yourself to them. Your mind races with witty comebacks, or the warm prickling of anxiety washes over your skin. And even if you’re really good at pretending that it doesn’t hurt, at some level, it always does, even if it shouldn’t.

    We should all be allowed to be happy and live our lives free from the judgement of others and ourselves. There are plenty of things I can’t do because of my fat body, but there are plenty of things that I can. In fact, there are probably plenty of things my body can do that would surprise people (like when I took a yoga class over the summer and outperformed a third of the class even though I was twice as big as most of them). My body is strong and capable and lovely and dammit, it should be celebrated.
    [quote type=”center”]I had psyched myself up to be ready for the gut-punch that always comes.[/quote]

    As a mom, I understand how kids can be though. That little girl was only about 4, and at that age, they’re really just making observations. It’s rarely an attempt to be malicious, it’s simply an “Oh, that’s different” comment.

    So I had psyched myself up to be ready for the gut-punch that always comes.

    And then the little girl said, “She’s wearing a Batman shirt! She’s cool!”

    All at once I felt warm: foolish and happy at the same time. I smiled wide at her and continued walking to my car, happy with my being proven wrong, but concerned with my premature judgement.

    In the end though, I walked away from the situation with the revelation that fandom is powerful. It can transcend so many levels of judgement that are woven into the fabric of our society and bring people closer if they open their hearts and minds to it. There’s nothing better than sharing something you geek out about with another person who will geek out about it with you — regardless of what they look like.

    And, I mean, Batman. Because … Batman.

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    Marsha Mellow Goes Missing: An Unofficial Story for Shopkins Collectors

    from Kenley Shay and Sky Pony Press

    Marsha Mellow Goes MissingMost parents who have been in a toy store in the last year are familiar with Shopkins, the tiny grocery-themed collectibles that fly off of shelves whenever a new shipment comes in. Their popularity has sparked hundreds of millions of views of Shopkins fan videos online, and an official cartoon series set to release in 2016. So, needless to say, they’re kind of a big deal.

    Marsha Mellow Goes Missing is the first novel in a series of unofficial Shopkins stories from publisher Sky Pony Press, known for their exceedingly popular unofficial series for Minecrafters. Written by Kenley Shay, this adventure follows nine-year-old Maggie and her friends of the Shopkins Kids Club on a camping adventure where, as the title suggests, a Shopkin goes missing: the ultra-rare blinged-out Marsha Mellow. As Maggie searches desperately for her most prized possession, accusations fly and friendships are put in jeopardy. But when her little brother Max goes missing, Maggie starts to learn the importance of her relationships with friends and family, and that maybe she hasn’t been acting like the greatest sister or friend.
    [quote type=”center”]Kids who read this story will learn about the bonding power that exists when we are passionate about something, and the importance of inclusion.[/quote] 
    This middle grade novel is perfect for independent readers ages 7-12 and could certainly be read by an adult to younger Shopkins enthusiasts. Kids who read this story will learn about the bonding power that exists when we are passionate about something, and the importance of inclusion. We all know that fandom can be a means of bringing people together or tearing them apart. This novel shows both sides of that, settling on the lesson that bringing more people in just makes things a lot more fun.

    Shay, a Shopkins enthusiast herself, captures the excitement of these adorable collectibles while handling very age-appropriate lessons for young readers, about caring for your belongings, relationships with family and friends, and knowing when it is time to apologize when you’ve done something wrong. The writing is both captivating and easy to understand, and the balance between the intensity of fandom and the accessibility of narrative is perfection. Shopkins lovers and those unfamiliar with the brand would both find much to love about this book.

    [quote type=”center”]We all know that fandom can be a means of bringing people together or tearing them apart. This novel shows both sides of that, settling on the lesson that bringing more people in just makes things a lot more fun.[/quote] 
    My daughter (who is eight and is also, coincidentally, named Maggie) and I have been into Shopkins for several months now and this novel has only fueled our mutual excitement for the toys. She can’t stop talking about how much she wants a Marsha Mellow of her own! She found an ultra-rare Shopkin over the weekend and was so excited because it made her feel just a little bit closer to these characters.

    While reading through the book, my daughter and I split reading duty so we could include my son who is four. Their relationship often mirrors that of the characters Maggie and Max in the text, and reading through their struggles and triumphs has brought my children even closer. As a parent, I was relieved to discover that the story was so appealing and entertaining that I wanted to find out what happened next as much as my kids did!

    We had such a lovely time reading through this story, and I would say that it is a must-read for Shopkins kids and families. I look forward to getting my hands on more books to come in this series, as well as check out the unofficial stories for Minecrafters published by Sky Pony Press. These books are a genius way to blend fandom for toys and games with literature and get kids truly excited about reading!

    Marsha Mellow Goes Missing is on sale now from a variety of retailers (including in both paperback ($7.99) and Kindle ($4.99) format.

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    Late to the Game – Telltale Games’ The Walking Dead


    Last month, I had the transcendent experience of playing Telltale Games’ The Walking Dead, Season 1. As a busy single mom, it’s really difficult to find time to play games. I generally tend to not get my hands on even the best games until at least a year or two after they’ve released. Fortunately, my incredibly busy schedule also tends to minimize my time reading about games, and thus I  miss most spoilers. And, though I usually end up kicking myself for not having played the good ones sooner, it’s a fun experience when my friends get excited about my play-throughs like they’re vicariously experiencing their “first time” all over again. That, and I have a propensity for geeking out about things.


    I’ve been waiting for a game like this to come along since I started gaming. I became intoxicated by the power of choice in games like Mass Effect and Dragon Age: Origins, but typically my complaints would be “Man, I wish there was more talking/relationship building and less fighting”. I even brought this game up in my philosophy class today (yes, I interrupted the professor to talk about games, someone high-fived me) when we were talking about ethical thought experiments; because this game is essentially a series of said experiments which all tie-in to one another, and where not only is there no clear “good” answer, but you’re essentially punished for every decision you make.

    I know that might make it sound like a very unfulfilling gaming experience, but I assure you it is quite the opposite. The emotional ride that this game will take you on is absolutely unlike any other I’ve experienced. There’s a reason why people everywhere fell in love with this game, even with it’s lack of the action/battle-fueled pwnfest archetype.

    If you’re looking for a game that’s going to make you feel something, this is at the top of my list of recommendations.  With a gold star next to it.  And a button that releases confetti and plays “Celebration” by Kool & The Gang.


    I don’t intend to turn this into an official “review”, because by this point there are a million and a half of those plastered all over the internet written by people much more knowledgeable and articulate than me. But I will say this: when it comes to story and character development, the power of player choice and emotional experience, this game has no rival — nothing even comes close. It’s a living, breathing comic book, just waiting for you to read it and write it for yourself.

    Play it. It will change you.

    (And then talk to me about it so I can geek out about it all over again.)

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    5 Ways Kids Are Like Boss Battles

    Photo Credit: gtrwndr87 via photopin cc

    Photo Credit: gtrwndr87 via photopin cc

    Becoming a parent means many different things to different people. To me, it’s invigorating, frustrating, challenging and fulfilling all at the same time. Recently in a rare moment of quiet when my daughter was taking her afternoon nap, all of my professional writing and editing duties were finished and the dogs had settled down and decided to stop bothering me, I realized the act of raising a child holds a lot of parallels with fighting a boss battle in a game. Here are just a few of those similarities.

    Their arrival is met with both anticipation and trepidation

    Being pregnant is like living in a constant state of anticipation. Besides your own feelings, everyone around you is also eagerly awaiting the arrival of your child – friends, family, strangers who suddenly feel the need to talk to you and touch your belly. In many games, I’m often eagerly awaiting the next boss battle. After defeating the hydra in God of War, I was on the edge of my seat to see which fantastical mythological creature I would be battling next.

    But then at some point, the anticipation turns to trepidation. Games achieve this by giving you glimpses of the creature you’ll be fighting before you actually fight them. To stick with the God of War example, throughout the game, you can see the hulking figure of Ares causing death and destruction in the background, knowing all too well that you’re going to need to be the one to bring him down. There are certain times during pregnancy that can do the same thing. Perhaps you see the blank, exhausted look in the eyes of a mom who is pushing her screaming child in a cart in the grocery store. For me the trepidation started when we set up my daughter’s room. For some reason, the relative permanence of the furniture was a sign that this was really happening. It was that “Uh oh. Here we go” moment.

    They drain your health and energy

    Bosses in games are always powerful, and a direct hit from one can often take you down to half health or less. But besides your in-game health, fighting a well-designed boss can be mentally fatiguing as well. Your alertness and reflexes need to be hyperfocused, and in some games (I’m looking at you Ocarina of Time) the sounds associated with running around with low health are enough to drive you insane. Kids are no different. Even after you successfully navigate the sleep-deprived newborn stage, your kids will have an uncanny ability to catch all sorts of nasty illnesses that will then be passed on to you. Not to mention the mental and physical energy it takes to deal with a willful toddler who insists on doing the exact opposite of what you say and then finds it hilarious when you get angry.

    They require you to make use of all of your skills and abilities

    Often, fighting a boss battle will require you to come out of your gaming comfort zone and put to use some things you may be able to get by the rest of the game without doing. Personally, I’m not very good at using ranged weapons in games, so whenever I would come up against a boss that had some element that required me to use a ranged weapon, I would always groan. Similarly, my daughter has forced me to be extremely patient, more empathetic and markedly less sarcastic than I’ve ever been in my life before.

    Just when you think you’ve got them figured out, they change things up

    Kids are notorious for this. A child that has loved to eat a certain kind of food will suddenly refuse to touch it, or a baby that has been peacefully sleeping all night long will start waking you up at 2 a.m. again. I’ve personally found if I feel like I’m cruising along comfortably when it comes to my daughter, then I better watch out because some new challenge is just around the corner. Bosses are the same way. Most traditional bosses have at least three different stages, each of which requires its own strategy to defeat or survive.

    Finishing the battle is both exhausting and fulfilling

    Defeating a particularly challenging boss can leave your in-game character low on health and your hands feeling like those of an arthritic old man, but it’s satisfying all the same. In parenthood, the battle is daily. At the end of each day I often feel like I’ve been running in circles while accomplishing little, but then my daughter will give me a hug and tell me that she loves me, and I know I wouldn’t trade this feeling for anything.

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    The Bully’s Bully: Book One


    As husband to a dedicated wife gamer and father to two gaming daughters (aged 9 and 14), I find myself in a relatively rare role. My wife, Brandee, is part of a well-known all-female group called the PMS Clan, and as a gamer myself, we understand the benefits gaming offers and have championed our daughters’ interests in the same hobby.

    ffa31a2f4a915614274f9b5006d8c118_large As a male in an all-female household, however, there are challenges, of course, some of which center on gaming. One of my key challenges is dealing with bullying in gaming, which has run rampant since the last generation of consoles, when online multiplayer became widespread. Unfortunately, games such as Call of Duty, Gears of War, and Halo—all games my enthusiast wife enjoys immensely—are dominated by insecure fellow gamers who use their headsets and mics to abuse in the most extreme and hurtful ways: racial-, sexual-, and gender-specific insults and are flung around mindlessly, quite literally during almost every gameplay session. It’s a frustrating issue that won’t go away.

    So, even though these games promote multiplayer approaches, we usually opt for local sessions so our daughters can focus on gaming at its most fun—as a collaborative, joyful experience that introduces them to new worlds. Some of those worlds are undoubtedly violent, but we’ve helped our daughters distinguish fictional violence from real-world conflicts, and they understand that they are merely “playing.” Indeed, while my daughters are avid gamers, Brandee (aka PMS Dangerdoll) and I refuse our daughters access to online gaming unless the environment is strictly controlled, in which they play with friends we’ve come to trust and who amplify the experience into one productively competitive or cooperative.

    Communication with mature gamers is part of the fun of gaming nowadays, and while we could remove the headset altogether or mute it, we shouldn’t have to, as many games now rely on strategic communication.

    Unfortunately, we have little control over real-life bullies. Phoenix, my youngest daughter, was victim to two bullies in as many years, 0b9371e9846f4e0f5a86b84d8181b334_largeand she’s still in elementary school. Although Brandee and I handled these situations as civilly as we could, we were of course very upset. Luckily, the situation with the first bully, a girl, was handled amicably. We learned that the second bully, a boy, caused a far more hostile situation for Phoenix. Because he had threatened and intimated her by ensuring her that he’d make her life worse if she told, coaxing the situation from our youngest was an emotional ordeal.

    Our initial reaction was to approach the bully ourselves. But, we knew we couldn’t do that. So, when we calmed down and thought about ways to deal with the situation, this Kickstarter project, a graphic novel entitled The Bully’s Bully, came to be.

    The project is also a webcomic that began in January of 2013 and is released online for free every Monday and Wednesday. The story centers on a girl who can literally feel the agony, desperation, and pain that real-life bullies cause others. As an empathic soul, the child decides to do something about the problem. I won’t give away anymore of the narrative, as it has twists and turns and a few surprises I’d like readers to discover on their own.

    Because we are all parents, and because we will likely have to deal with bullying in some context during our children’s lives, I hope you’ll find it worthy to donate to the vision of The Bully’s Bully to help me compile the comics into a paper-bound book. This story has the potential to help children and parents alike and to approach this wearying subject in positive, original, and productive ways.

    *To support this Kickstarter visit:


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    How Store-Bought Costumes Ruined Halloween For Me


    I used to love Halloween. From childhood into the late 1990s, I used to wear costumes every October and then wonder why we couldn’t do it every day. I mean, wouldn’t any given Monday just be better if I could wear my Supergirl costume on the “el” as I commuted to work?

    My disillusionment with this most wonderful holiday of the year – I mean, come on, no family obligations, just dressing up as someone else and getting candy, what’s the downside? – began about the time I started looking for a Hogwarts costume one year. I couldn’t find a nice long Gryffindor robe that would make me look like a student at Harry Potter’s school. Ah, but I could find a Sexy Gryffindor Robe, so if I wanted to I could both freeze in the Chicago night and look like the Harlot of Hogsmeade instead. Whee.

    A year or two later, my well-meaning husband actually went to Target and picked out a Halloween costume for me – a Sexy Soccer Player outfit. See, being a kick-ass female footballer isn’t sexy enough in itself. I have to be pink and black, wearing a mini-skirt and carrying a matching ball-shaped clutch purse with thigh-high socks on. I’m sure that’s really helpful out on the pitch. Actually, I’m amusing myself imagining a chick in spiked heels tripping across the grass trying not to break a nail while Abby Wambach and Megan Rapinoe fly past on their way to possess a not-pink ball before it gets to Hope Solo.

    If only I was a cosplayer – but my skill with needle and thread and makeup is pretty negligible. If I could sew (or afford to buy quality handcrafted costumes made by actual seamstresses), I wouldn’t be at the mercy of costume makers who think that Every Single Costume Available for Women must be cheaply made, super-short, frilly, lacy, sequined, patent leathery or otherwise girly, feminine and skimpy.

    Leaving aside questions of sexualization, and how the ubiquity of such costumes might be internalized within the psyche of young girls, I just want to say that I like pink and glitter and tutus as much as the next woman who played with Barbie dolls all throughout her youth. I’m not the type to slut-shame. I get that this is what many women want – and it’s not at all wrong for women to want to look beautiful and desirable. I get that this is how costume companies make money. I’m not going to delve into the societal issues this brings up about women’s self-esteem and images in the media and all that important stuff. But is it wrong to want some choice here?

    When it comes to Halloween, donning a costume to look and act like someone else, I don’t want my only options to be Whore In a Ghostbusters Outfit, Whore from Gotham, Whore With Tongue from the VMAs, Whore Dressed in A Nurse’s Outfit, or Whore Garbed Like Food With Strategically-Placed Bits (Get It? Get It?!). Ultimately it’s no choice at all, if I’m only being asked to choose between 31 flavors of Woman Dressed As Someone Else’s Sex Fantasy.

    ninjaturtleAnd then there’s the issue of WHOM these 31 flavors represent. Sure, we girls get to co-opt male superhero roles by dressing up as Iron Man or Captain America (only sexier! With glitter and ruffles!). But my main problem with gender-bending costumes is that I wish there were more famous, well-written (and better-represented on the silver screen) female superheroes so that girls wouldn’t feel the need to become their male counterparts. I mean, I loved Spider-Woman and Batgirl and Supergirl and Wonder Woman and Laurel Kent (was rather devastated when she turned Manhunter) as a girl. But it’s way more likely for you to see a girl in a Spider-Man suit at any given Halloween gathering. I’d like to see more actual kick-ass females in the mix.

    Of course, we as women all want to look good. But I don’t think I’m the only one who finds store-bought costumes to be degrading, impractical and unimaginative. All I want is the option to not look like bait for rapey assholes, no matter my age.

    My beef with all these sexualized costumes has to do with the fact that I like dressing up as someone else to channel their strength, their abilities, their experiences. It’s fun, to put yourself in someone else’s shoes – to pretend. It’s just that not all of my dressing-up fantasies involve putting out for someone. Sometimes, I want to actually look and feel like an interesting, powerful woman, one who is interesting and powerful regardless of how traditionally “sexy” she may or may not be. The lack of options here is discouraging at best, harmful and misogynistic at worst. It is what has made Halloween lost some its wonder and excitement for me.

    I am still going to sneak some of my son’s candy, though. Just sayin’.


    [box type=”info”] Disclaimer: The views and opinions expressed in this article are those of the authors and do not necessarily reflect the official policy, opinion or position of The Mommy Gamers.[/box]

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    A New Perspective on the Console War


    The internet is a buzz with smack talk about how Sony obliterated Microsoft and that the Xbox One is doomed. This type of banter isn’t new to me. This will be the third console generation to happen while I’ve worked in the game industry, and the talk happens every time, but that doesn’t make it any less irritating or short-sighted.

    Let’s a take step back in history, shall we? This E3 is actually very similar to the E3 following the last console reveals/launches, with the players in different places. Sony, the then market leader, announced an outlandish price for the PS3. Do you remember what it was? $599. That’s right! More expensive than any of this upcoming generation’s consoles will be. During this same time, everyone pretty much considered Nintendo down for the count, because the “gamers” weren’t that interested in what the Wii had to offer. Microsoft was riding high coming out of that of E3. Having already launched the 360, they were able to focus on the games. Now that we’re at the end of that generation, let’s take a look at how it all played out.

    At the start of 2013, worldwide sales of the Wii were close to 100 million. Xbox 360 and PS3 have garnered 77 and 70 million respectively. In the end, Nintendo kicked everyone’s butt because they appealed to a broader audience, and Sony’s ridiculous launch price didn’t put them THAT far behind in the long run.

    Now, we have Microsoft at the highest price point, Sony making competitive pricing decisions, and Nintendo has already launched the Wii U. Microsoft is trying to broaden its audience by releasing a system that does more than just games. Sony is releasing a system targeted squarely at “hardcore gamers,” and Nintendo is revealing its heavy hitting software for the Wii U.

    If previous E3s have taught us anything, it’s that you can’t really predict what’s going to happen because the consoles and their launch prices have very little to do with the long-term success or failure of the system. It’s all about the games, people! The Wii U is seeing a boost in sales after announcing new games in both the Mario and Zelda franchises, as well as a new Mario Kart and a new Super Smash Bros. These are the games that everyone wants from Nintendo. And while the Wii U has been struggling thus far, the promise of these titles should help sales of the system improve.

    Microsoft is taking a different approach with Xbox One, seeing gaming on the same plane as other media, including television, music and movies and wants to make a device that will appeal to people who would like to have all of their entertainment in one place. But, it’s also taking an aggressive approach in the DRM and required connectivity issues that aren’t sitting well with a lot of gamers. Many gamers have said they feel like Microsoft is “abandoning them.” And while that language feels a bit melodramatic to me, it is partially true. The hardcore gaming audience is no longer the primary focus.

    Sony has pulled no punches. They’re releasing a system focused on games. It will have other media features, but the games are the core. They’re also stressing how open the system will be in terms of DRM and online connectivity. Their approach is pleasing to the hardcore crowd, but it doesn’t seem likely to broaden their audience. In the end, that may not matter, but it’s hard to discount if you look at how the Wii shocked everyone.

    Microsoft and Sony are taking two different approaches. How the world responds to those approaches has yet to be seen. In terms of software, Sony is lacking one important element that Nintendo and Microsoft have nailed down – the blockbuster exclusive that will sell systems. Nintendo has the most going for it in this regard because it has more than one (Mario and Zelda), and their brand recognition surpasses any other gaming franchises. Microsoft has Halo, but it won’t be a launch title. Sony doesn’t have one huge franchise that has crazy sales. Rather, they have a number of popular franchises that sell well, but not as much as Mario or Halo. However that doesn’t mean Sony won’t find its gem this generation.

    So to wrap up, no one, and especially not me, can say with any certainty what will happen this time around. It’s way too early to count anyone out of the game, so let’s ease off the trash talk. I know it plays off the us vs. them team mentality, but this isn’t a football game, folks. A loss of any of these console makers results in less competition, which translates into less innovation. A person who truly loves games should not want anyone to fail.

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    The Co-Op Experience

    Imagine playing your favorite solo campaign. You’re getting hit from all sides and it really looks at times to be damn near impossible to make it through. You’re struggling to work through a tough part and you think “Man it would sure be nice to have a little help here.” Of course you have the option of a co-op experience, but at the moment you’re all alone.

    Then all of a sudden a recently added person on your friends list pops up… “Ker-plink”

    You know of them, you have played multi-player with them before with your other friends, met them in a random lobby, or they were with you at a midnight launch event. You had a great time joking around and thought they were awesome in one way or another.

    You send them a game request and boom…to your surprise they accept. You and your partner link up and “poof” you’re not alone anymore.

    At first everything seems great. You both think this is going to be easy. You’re going have the same amount of obstacles and enemies. It will be be a cake walk. But then the system throws a monkey wrench in the cogs… you realize it’s not going to get any easier. It is going to be just as tough as the lone experience except this time you have a friend along for the ride.

    The system takes into account that there are two people playing and ramps up the amount of difficulty. Instead of the single player experience that your used to you both realize that each of you still have the same issues it’s just doubled. Now things look even more impossible. Wave after wave of enemies bombard your little encampment. Communication begins to break down. Both of you start focusing on different objectives.  You’re thinking that separating for a little while will get you through this game. You both are completely mistaken…. Soon you see the dreaded “Game Over” screen. Each of you blames the other for the fail. Then with both of you angry and bitter, you log off.


    Games can be tough but there is no need to get all defensive and huffy about it. You both made mistakes. Now is the time to move on or apologize to each other and jump back in.

    Here is my advice on having a great co-op experience.

    #1 Communicate.

    Communication is and has always been the most important strategy to any successful game. Without that one key component you both are dead in the water. You must be honest, clear, specific and and in agreement with each other on how to proceed in the game. Communication becomes even more important and critical when you’re several hundreds of miles or even a  continent away.

    #2 Take your time.

    In all cases slow and steady wins the game. Enjoy the level and take time to look around. Be in awe of all that is there to offer. When enemies pop up take them on together. I mean this is the reason you both are here together. You both have decided to put in an investment of ones time, skills and resources. Why try to rush though something that has such a high cost in today’s society?

    #3 Understand each others strengths and weaknesses.

    Find a way to help each other out with individual flaws. Give encouragement when needed and above all else, never point those flaws out in a cruel and hurtful way. Remember you’re in this together. Observe these flaws, take them into account. Understand that your skill set is different from theirs. Use these to your advantage and find a way to make those skill sets compliment each other in a cohesive unstoppable force to be reckoned with.

    #4 Be ready to upgrade.

    There will be the possibilities of add-ons in most games. Understand that if your Co-Op partner wants an add-on or four  you will be expected to take them on as well. You might be hesitant at first but remember this can only enhance your experience together. If you’re not willing to get the add-ons then don’t waste the others time. Remember tip number one…communicate.

    #5 There is always a continue.

    Sure games get difficult. No game is easy… especially the good ones.  There are always a few bugs that pop up now again. Sometimes there are objectives and achievements that you both were striving for in single player mode. But in almost every case  you have the opportunity to get those together.

    SONY DSCNow if you read this and didn’t “get it”… replace the word “game” with “relationship”.

    Funny how gaming and life can imitate each other huh?

    I hope these five tips that my wife and I have learned help you with your “Game”. But there is one last tip that really can’t be put into the above hidden message…

    Neither of you can ever say  “I love you.” too much to each other. We are never promised another day. Take advantage of each and every opportunity to say those three words.

    All games become retro but I’d rather have a classic that I will continue to play for the rest of my life than a flashy game that loses it’s luster in three months.

    This month my wife and I will be celebrating our seventh wedding anniversary. This is the best, most rewarding and addictive game I will ever want to play. She always has my six and I keep giving her the encouragement to keep going and achieving the next level.


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