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    The Mommy Gamers Podcast Episode 171: Actually NO Butts

    The Mommy Gamers Podcast Episode 171: Actually NO Butts

     

    In Episode 171 of The Mommy Gamers Podcast Marcia and Carrie are joined by Jon Hydeman, aka The1Jon. Jon is a freelance game/software tester, a daddy, a huge Destiny fan, and an all around great guy. They chat a LOT about Destiny 2, and also Uncharted Lost Legacy, Conan Exile, and Last Day of June. Also…surprisingly enough, this week we do NOT talk about butts. You’re welcome.

    Shout out to our newest Patreon supporter Christey aka PlasticBob! You can check out her Twitch channel here. If you love our show, and want to support us and get fun rewards including a shout out on the next podcast, you can join our Patreon community here.

    Also, you don’t have to come back here every week to get the latest podcast. You can subscribe to The Mommy Gamers podcast for FREE on iHeart RadioGoogle Play MusiciTunes and Stitcher or you can access The Mommy Gamers app through Podcast Box on iTunes or in the Amazon app store for Android. Don’t forget to catch the live streams on Twitch and follow them us on TwitterYouTube, and Facebook too!

    Keeba Rage Unlocked: Pottermore’s Patronus Quiz

     

    Recently, J.K. Rowling‘s Pottermore finally released a Patronus quiz. Myself along with many other Harry Potter fans had been waiting eagerly in order to find out what our personal Patronus would be. The quiz, however, was disappointing at best. The quiz was timed, hosted on a buggy website, and had very few questions. I was extremely upset by my results. You can see my entire reaction to the quiz in the newest episode of Keeba Rage below.

    Did you take the quiz? Let me know what your result was, and if you were happy with it in the comments below. Also, don’t forget to subscribe to our YouTube channel for all of our awesome video content.

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    Geekery, Rants
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    Remember When The VMAs Were Actually Good?

    2016 VMAs

    The 2016 VMAs (Video Music Awards) are on MTV tonight, and I am having a really hard time caring. Granted, this might be because I’m “just too old” for that sort of thing, but honestly I feel as if it’s more than that. I am not ashamed to admit that I listen to a top 40 radio station most of the time, and so it definitely is not something that can be blamed on not liking the music. The VMAs honestly just aren’t what they used to be.

    Today’s VMAs seem to be less about the performances, or even the awards, and more about the drama surrounding them. “What crazy thing is Miley going to wear?” or “Who is going to call out who on stage?” are the questions that seem to top our minds when we think about MTV’s awards show. I remember a time, though, when the main question on my mind was, “I wonder who is going to have the most over the top performance?”

    What do you think? Do you remember how the VMAs used to be? Do you still watch them? Let us know on our Twitter or Facebook. Until then, I’ll leave you with a video from the time when the VMAs were actually worth watching.

     

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    Rants, Television
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    Remakes Are Officially Out Of Control

    Clue Movie

    With the announcement today of a Clue remake, I have officially had enough of remakes in Hollywood. I have tried to be ok with remakes as long as possible, as I see the potential good they can do. They can reintroduce classics to an entirely new generation of movie watchers, and I get that. I have tried to watch some classic movies with my kids, who turned their noses up because it looked, “too old.” Giving a new spin on a classic can help grow interest with younger fans. However, enough is seriously enough.

    The first time I was irked by a remake was the 2010 remake of Nightmare on Elm StreetNightmare on Elm Street was one of my favorites when I was younger, and I knew that they weren’t going to do Freddy Krueger justice. I was correct. They focused too heavily on the pedophile aspect and turned what was originally a fun, yet scary, horror film into a genuinely upsetting and cringeworthy pile of crap. Even the always amazing Jackie Earle Haley (Watchmen) couldn’t save it. 

    Freddy Krueger

    The next remake to get under my skin was the Fright Night remake. Fright Night has been on my list of top 5 movies since I first saw it at the tender age of 9. I used to obsess over that movie. I had a huge crush on William Ragsdale’s (Herman’s Head) Charley Brewster for years. When I heard there was a remake being made, I knew there was no way they would be able to recapture the magic of the original. I avoided watching it for the longest time, but eventually the pull of David Tennant (Doctor Who) and a bout of morbid curiosity got the best of me. My fears were all justified. They completely stripped the story of its “Boy Who Cried Wolf” theme which was the soul of the movie.

    The straight to video Fright Night 2: New Blood is a better remake of the original than the star studded 2010 was. If you want a halfway decent remake, you can check Fright Night 2 out on Netflix.

    Jerry Dandridge Fright Night

    I know your feels, Jerry, I really do.

    Then came the news that M. Night Shyamalan is rebooting Tales From the Crypt without the inclusion of the Cryptkeeper. I loved Tales From the Crypt so much when I was younger, I carved “TFTC” into almost everything I owned. I had posters of the Cryptkeeper on my wall and even went so far as to collect all of the original EC comics the show was based on. To hear the “King of the Crappy Twists” is going to be overseeing one of my all time most beloved shows is killing me inside.

    Don’t get me wrong, some remakes have been fine. I enjoyed Ghostbusters immensely. Despite all of the hate, it was truly an entertaining movie. This trend in Hollywood to just regurgitate what they see has worked in the past has got to stop. At the very least, if remakes are going to be made, they need to be treated with reverence and respect. Not to completely change the entire original theme of the movie.

    What do you think? Are you tired of seeing remakes in Hollywood? Is there one in particular that has upset you? Or one that you really liked? Let us know in the comments below or on our Twitter or Facebook.

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    Movies, Rants
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    Keeba Rage: Super Lice

    KeebaRageSuperLice

     

    Researchers from Southern Illinois University have found a new strain of lice that they are calling “super lice.” This new lice is immune to over the counter treatments, and even most prescriptions given by doctors. This is essentially my Hell. Watch me explain a little more about it and give all my feelings on super lice in the video below.

     

    Want to suggest what Carrie rages about next? Hop on over to our Patreon page at www.patreon.com/themommygamers for more details!

     

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    The Mommy Gamers Play Unravel

    THeMommyGamersUnravel

    Our most recent Twitch stream featured a very frustrated Marcia as she struggled to complete Unravel. The Mommy Gamers community provided some great company and assistance as she guided Yarny, an aptly named red yarn doll, through this emotional and heartwarming story. This playlist features each level of  this frustrating, yet visually stunning puzzle platformer from developer Coldwood Interactive and publisher Electronic Arts.

     

     

    While I don’t regret the time I spent playing Unravel, I personally had considerable trouble with most of the levels. There were parts of the game where I got stuck pretty badly, and for me that took a lot of enjoyment away from my experience. If you are looking for a beautiful and challenging game, Unravel will definitely string you along in that aspect.

    For more future adventures in gaming, make sure to follow The Mommy Gamers on Twitch here: twitch.tv/themommygamers  You can set it up to notify you when we go live so that you never miss out on any of the fun. We are also housing some of these videos on our YouTube channel along with our library of book reviews, podcast episodes, unboxings, and other entertaining random content. We’d love it if you’d subscribe to our channel! youtube.com/user/TheMommyGamers

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    Women and the Future of Gaming

    ss2

    Back in the ’90s, I was a young woman working in the gaming industry – specifically, I was online editor for Electronic Gaming Monthly and a liaison to Gamespot. I faced challenges, of course, but it was fun work. I deeply respected the people (still do) and loved the environment. I truly believed that my bosses weren’t utilizing me to my full potential, but I felt like a bit of a pioneer because I was the first woman on the editorial staff (although we had great female copy editors, graphic artists, and support staff). Even if I only changed a few attitudes, and I hope I did, it was enough for me.

    I was full of optimism as an employee of Nuke.com, then EGM. I hoped, as I played networked Duke Nukem 3D with work friends after hours, for games that didn’t so obviously exclude my point of view. I hoped my supervisor, who apologized for moving me to EGM work because “I know you don’t like games, Helen,” would see how dedicated I was to the cause. I hoped, when I was moved to EGM, that my work – including a much-sought-after interview with Tom Clancy (I made the first media request Red Storm Entertainment ever got) and a feature on game controllers for an EGM annual – would lead my bosses to realize I could be an asset. I hoped I was involved in an industry that was going places – one that defined the future and could show us what was possible in terms of technology, in terms of human development, and in terms of storytelling.

    At this point in time, my involvement with EGM was more like a novelty than anything else. I was insulated in many ways, and the Internet was new. I never got the hate the women in the industry get now. I didn’t receive one single rape or death threat, even though I posted news stories on Gamespot daily. In associating with me, people were overly polite or perhaps unwittingly exclusionary, but no one attacked me. I never had to deal with the “fake geek girl” assumption. At least, not to my face. I’m fairly certain the higher-ups didn’t know what exactly to do with me, and my prospects probably weren’t all that good in the end. Still, I felt comfortable at EGM.

    Ultimately, my career hopes were not realized. I got laid off in late 1997 and moved on, with all my stories about being a girl at a gaming magazine untold. Even then, I still felt optimistic as an industry-watcher when I saw all these smart, savvy women come in to start making games, reporting on games, becoming names in the industry in the way I never did. Progress, I thought. Maybe I’m not really part of it, but it’s awesome.

    I moved on to bigger and better things, but I never forgot my roots. I stayed away from the industry until 2009, when Ziff-Davis, Inc. stopped publishing EGM. This freed me. Within two months, I was writing about games again. For several years after that, I dreamed about getting back into the industry in some more important capacity. I helped with some gaming journalism start-ups in my spare time, wrote reviews and interviews and features of the type I was not able to do at EGM, developed a gaming news-gathering operation, helped produce game preview videos. Et cetera. It felt good to be back.

    However, I’ve discovered something interesting. Over the past year, thanks to a seemingly constant glut of articles alleging harassment, threats, name-calling, and general bad behavior involving the male detractors of women in the industry – along with news of women leaving toxic male-driven gaming environments and my own personal experiences interacting with gamers online – I’ve changed my mind. I don’t want a larger part in the gaming industry any longer.

    If you’ve been hiding under a rock these past few weeks you may have missed all the news about Zoe Quinn. She’s the female developer who has been the target of horrible personal attacks since an ex implied she might have slept with a games journalist who never actually reviewed her game Depression Quest (see image above). Then there’s the controversy surrounding the treatment of feminist game critic Anita Sarkeesian of “Tropes vs. Women,” who felt unsafe enough to leave her home after a series of Twitter threats. I’ll refrain from regurgitating all the details of these stories; suffice it to say, they’re ugly, they’re messy, they’re complicated and I just don’t have the energy. But boiled down, it’s pretty simple: gamer boys are being assholes. They’re personally attacking women in disgusting, unacceptable ways. Whatever the truth about Quinn’s personal and private relationships, she doesn’t deserve this level of vitriol. I don’t necessarily agree with Sarkeesian’s critiques or methods, but she doesn’t deserve it either.

    We all know the Internet can be creepy and hateful. But lately, in the gaming area, it’s become more than that. It’s become soul-destroying for women. We’re talking invasions of privacy and threats of violence using the language of rape.  We’re talking misogyny of the highest order. We’re talking about the fact that every time I read about harassment of women in the industry, my hope dies a little more. Sarkeesian and Quinn are trying to improve things in their own ways, yet the gamers attacking them are treating them like enemies that don’t deserve the lowliest of human rights. This isn’t the gaming industry I ever wanted to see. I used to think this would pass. Now I’m not sure we can fix it.

    I imagine there are other women who feel like me. Women who wish to break into the industry, or do an indie project, or just be more visible in the games that they play. They feel like they can’t, because Zoe Quinn isn’t an aberration, unfortunately. She’s a warning. Message received, immature gaming guys of the Internet. You’re going to keep battering us till we give, and some of us will be beaten. And the gaming industry will suffer for it. Already has, probably – there’s likely no way of knowing how many women have been turned off by incidents like these, whether high-profile or low-level. There’s no way of calculating the amount of ideas, plans, innovations, and contributions we’ve lost as a result. I can’t blame women for quitting the fight under these conditions.

    I guess, when I was a gamer girl in the 1990s, I didn’t realize that some of the changes I’d see in my lifetime would take us backward instead of forward. I didn’t anticipate that I’d feel less safe in a gaming environment in 2014 than in 1997. My hope for women in the industry is at a very low ebb, these days.

    But, more importantly, I see that gaming isn’t the future I imagined. Instead of opening up our worlds to new vistas and explorations, the public face of gaming right now defines all those things we ought to have left in the past.

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