With the announcement and hype for the super-mega-ultimate-edition of Smash Bros, is there room for another arena fighter? Brawlout is here to answer that question.
Overcooked 2, a much anticipated sequel to Overcooked released this month getting players off the couch and online for some epic co-op cooking challenges. In Overcooked 2 players return to the Onion Kingdom with all new dynamic kitchen locations, new recipes, and punishingly difficult obstacles. Overcooked 2claims “to become an instant classic, bringing family and friends together” but I feel like it could also tear apart some strong friendships. To test this theory I recruited a crew of Twitch streamers for a co-op game, and then asked their thoughts.
Here is what our co-op crew had to say after playing:
(Clicking on their names will take you to their Twitch pages if you’d like to check out their awesome streams)
Overcooked is a franchise that I am unfamiliar with, so I was excited to get a chance to play with Marcia of The Mommy Gamers and friends. This was jokingly referred to as a game that will “ruin friendships” and on the surface it might appear that way. The chaotic gameplay left us more than a few times on the losing side of a challenge as we struggled to serve up meals, wash dishes, and save food and the kitchen from random fires.
I found, however, that the longer we played together the more naturally we all fell into a rhythm and selected roles that best complemented our play style and personalities. Someone would just ease into washing dishes and setting out clean plates while another would toss fresh ingredients from one station to the next. In the next match, however, the roles would organically shift and change, with new players assuming different roles. The grunts and groans of frustration quickly became replaced with joking banter and howls of surprise as one disaster after another befell us, only to erupt into cheers and congratulatory laughter when we finally cracked through and managed to overcome the challenges presented.
Is Overcooked 2 perfect? Well, no game ever is. There were some minor collision detection and control issues from time to time, which would occasionally result in a missed throw or step. The difficulty is pretty steep from the start which could be frustrating to new players to the franchise. The fun I had, however, far overshadowed these “flaws”.
In an era of gaming where multiplayer gaming seems to have encouraged solo players to “Rambo” their way past their team to victory, Overcooked 2 has encouraged cooperative play and given each player a reason and a solid opportunity to shine and be the MVP for the team. I would like to thank Team 17 and Ghost Town Games for this delightful creation and also Marcia and The Mommy Gamers family for inviting me to partake in the fun!
I was not familiar with the Overcooked franchise going into this. Marcia, put a call out on Facebook looking for people to play with her, and I answered it.
DO NOT go into this game thinking that you are going to be a silent player. There is NO WAY to progress beyond the first 3 levels without talking to your teammates. Sure, people told me this was the friendship ending, the relationship killer, the game that will destroy whatever bonds you have with the people playing it. Clear concise communication (look at that alliteration) is an absolute must in this game. After getting past some funnier moments and digging into it, I enjoyed playing with Marcia, Link and Mike. In fact we started to gel as we found roles we were comfortable in.
Okay, being honest, when Link couldn’t connect to discord, to talk with the rest of us, I got annoyed. Because having a clear line of communication is paramount. But as was mentioned, we fell into our roles, and starting having a blast doing those roles. I was the food thrower, and I was finding out that I could throw food across a room and into the pot or pan it needed to cook in.
I did play beyond our group, with my wife, and we had a fantastic time. I think it was Mike that stated that 3 is the sweet spot in terms of players in the game at once, and I agree with him. Having all four of us play was fun as hell, but when it was just my wife and I, we felt a little more stressed for time, and what we could accomplish in each of the levels. Dividing all of the tasks between the two of us tended to stress us out a bit more. Though we had a lot of fun playing it.
There are some minor control issues, and hit detection bugs, but it doesn’t take away from the fun. It actually makes the game feel more frenzied and challenging. It’s almost like they are put in there as another minor obstacle to overcome, and they don’t take away from the game. Overcooked 2 is definitely worth the price of admission!
“I will never play on Marcia’s team again.” – TheMikeRobles
As someone who had played the original Overcooked I kind of knew what I was getting into. However, I didn’t have anyone to couch co-op the original with so I was wildly unprepared in the teamwork aspect. As everyone else (except Mike who just decided to make himself a quote) stated, communication is totally key in this game. Regardless of how well we team-worked we were still challenged on every level we played. But it was a fun challenge, pushing us to do better with each try in an attempt to get three stars.
I very much look forward to playing more Overcooked 2, and we are all still friends after our first attempt. I definitely recommend this as a fun game to stream on Twitch or Mixer. It also seems like it would be a fun party game because it’s amusing to spectate as well.
*This article includes affiliate links. Using our links to buy stuff on Amazon helps The Mommy Gamers keep doing what we are doing.
**Each reviewer was given a copy of Overcooked 2 for review purposes. But our opinions are our own. We absolutely enjoyed this game a lot!
Get it out of your system… go ahead. I’ll wait. Feel better? Good because I want to talk about DANGER ZONE!
… seriously? You couldn’t give me one full line before jumping in and ruining a perfectly good DANGER ZONE!
OH COME ON!
Three Fields Entertainment is an independent game studio that put out some amazing games I never played. Which, after playing a TON of Danger Zone 2, makes me incredibly sad that I missed out on a ton of awesome. From what I can gather, it looks like Danger Zone 2 addresses a lot of the concerns the original Danger Zone had. Since I never played it, this game seems pretty flawless to me.
Danger Zone 2 takes everything that was great about the old Burnout games, wait. Maybe not EVERYTHING. It takes what we all loved about the old Burnout games… crashing. We remember all sitting around and just crashing over and over again trying to get the high score.
Thanks to Danger Zone 2 you can now relive those glory days in gorgeous clarity. If you have an Xbox One X or PlayStation 4 Pro the game runs at 4K but only 30fps. But to be honest I couldn’t tell much of a difference playing on my first generation Xbox One and my Xbox One X. The game ran incredibly smooth on both machines.
There’s no real story to Danger Zone 2. You drive (real fast). You crash. You score points. That’s it. If I’m being 100% honest, I’m fine with that. I don’t have to spend a ton of time reading some long story or watching cutscenes explaining some long drawn-out story as to why you have to drive and crash into things causing so much damage and destruction. Maybe you’re the ghost of someone that was killed by this mayor of this city and as your revenge you take over the souls of these cars and cause as much financial ruin to the city as possible. Maybe all of this is happening in the mind of a small child and you’re just playing out the wild, imaginative desires of a destructive kid. Or maybe… just maybe… you’re crashing a car because it’s fun.
The game offers 29 tracks (training tracks included) and a variety of cars to drive. You can use a massive big rig that can send cars flying into cars. There’s an F1 racers that zips down the track at INSANE speeds.
What makes Danger Zone 2 so unique is how the game puts you in high-speed situations, only to slow everything down during the crashes. It is such a welcome 180 turn in speed and the game allows you to watch all the wreckage in glorious slow motion.
Leaderboards are automatically updated as you complete each track so you can see how you stack up against the rest of the world, or just your friends. The downside to this is that it shows how many attempts you made. So you might have finally beaten your friends score, but the game will them just how long you spent trying to do so.
Danger Zone 2 is a great time waster. Turn on. Tune Out. Crash Cars. Repeat. At only $20 you will get more than your value worth as you replay level after level gunning for that high score. I know that every free moment I had this past weekend, it was spent trying to crash my heart out.
The author was given a retail copy for review purposDANGER ZONE!!
In the long line of Nintendo Indie games (adorably named “Nindies”) there are a few really standout games that have been coming out. One such game, Pode, is that about a Star who has fallen out of the sky, and just wants to go back home.
Our little hero, Glo, has crashed landed and met up with a rock named Bulder. Together the two make quite the pair as they solve puzzles, and embark on a (sometimes emotional) journey.
Pode is, at it’s core, a co-op game. While the game can be played in a single player mode, Pode really benefits from having a partner to play with. Glo and Bulder each have their own characteristics that make Pode unique. Since Glo is a star, they can glide across water no problem where as Bulder, the rock, will sink to the bottom. This is part of what makes Pode so unique as players will enjoy figuring out the right character to use in the right situation.
What makes Pode stand out is it’s unique presentation. It’s hard to describe without sounding contradictory. Dark, yet colorful. Dim, yet bright. Glo can use their light to shine areas and make the plant life grow. There are some wonderfully animated cutscenes that show the relationship between Glo and Bulder and it’s just.. it’s just the most precious.
Pode is a real treat for anyone with a Switch and a friend. I mean… having a friend is a treat anyway. But having a friend you can play Pode with, is the best treat.
The author was given a retail code for Pode for review purposes
One of my best purchases of 2018 has been my Nintendo Switch, I use it primarily as my handheld gaming device for my morning and afternoon public transportation commutes and I get in A LOT of gaming time. It also has lead me down a rabbit hole of amazing indie titles from devs and publishers. One of the first games I was given for review was Wizard of Legend developed by Contingent99 and published by Humble Publishing.
Wizard of Legend applies a retro aesthetic to a fast pace rouge-like dungeon crawler. Players run through dungeons that are procedurally generated with some precrafted rooms. Like any good Wizarding game there are a TON of spells and elements that players can use to craft their ultimate wizard.
Players venture into a grand hall to see shrines to the wizards before them who have become legend. Your goal, is to become a legend yourself.
The game plays amazing on Switch and feels right at home in your hands. Controls are easy and customizable so that you can be wizard you want to be. After getting used to the game and controls players will find themselves trying to get that perfect run. The game keeps track of how many times you have tried so I can sense many gamers will be trying to get that number lower and lower.
If you’re looking for an amazing, not-too-challenging-but-challenging-enough rouge-like dungeon crawler, Wizard of Legend is a MUST buy for your Nintendo Switch. After you’ve gone through and completed it, come back here and tell us how many tries it too you. See if you can beat my record of 37.
The author was given a copy of the game for review purposes.
Fans of The Mommy Gamers Podcast might have noticed all the creative juices flowing on our website lately. Mike Robles and Brittany “Brie” Haddock join the show this week for what we hope to make a regular monthly segment. Brie and Mike introduce themselves to the community, and chat about all the great content they’ve been creating lately.
Marcia is here too this week, but more as a sort of ringleader as she attempts to keep this fast paced, hilarious crew on track. This is exactly the kind of fun, energetic podcast you’d expect from three life time gamers, and parents, with an over abundance of personality.
For games Brie & Marcia chat about Realm Royale a free-to-play battle royale game they played together this week. Mike is still obsessed with Soul Calibur, but also got a lot of time with Jurassic World Evolution. Marcia expresses her loving and equal loathing of City of Brass which Mike also reviewed for us. The Awkward party game caught Mike in the feels recently and he chats about that too.
We hope you enjoy this new monthly addition to the podcast line up. Our goal is to get you more of The Mommy Gamers in your ears and keep you entertained. Leave some comments below if you enjoyed hearing these three chat. Also feel free to leave suggestions on what other type of podcasts you’d like to hear from us!
If there’s one thing everyone loves, it’s party games. Almost every party we throw ends with people loading up their phones and sitting around playing some form of awesome party game. So what happens when Snap Finger Click take that formula and makes things… Awkward? Well, things get… Awkward.
From the dev team that brought you It’s Quiz Time comes a new kind of trivia game. Instead of downloading an app or using your phone players take turns answering questions via passing a controller. One person will answer a question then another player will have to guess how they responded. Questions start out simple at first, something easy going like “Do you like Cats or Dogs better?”. This sets players up with a false sense of security and exceeds it incredibly well. Players will think to themselves “Well this isn’t so bad, I don’t get what’s so awkward about this.” As they continue to play the questions get slightly more personal and intrusive. Next thing you know everyone is squirming and afraid to answer any questions and there is laughter and heated discussions and well… it’s perfect.
Awkward is presented in an old timey fashion and plays well, but it’s not without its flaws. Personally I wasn’t a fan of passing the controller back and forth because I’m lazy and when I’m cuddled up on my couch the last thing I want to do is move. There also isn’t any real “host” of the game so there is A LOT of silence and background music. I would have liked to had a quirky host reading off the questions and having some snarky answers.
For you streamers, Awkward has built in interactivity where you can play with up to 500,000 viewers. That’s a lot of viewers. Don’t have any friends? No problem, Awkward also lets you play solo. That’s right, Awkward will let you play with yourself.
If Jackbox games are the fun conversations you have during a night out with friends, Awkward is the “TMI” that that one friend shares after having a bit too much to drink. Everyone wants to know more, but then they’re afraid they asked and everyone has a good laugh about it the next day.
The author was compensated with a copy of Awkward for review purposes.
You may not have heard of Uppercut Games before, but you have definitely played their games. This independent game studio is comprised of devs that have worked on games like Bioshock, Bioshock 2 and XCOM. Now this team of devs are taking gamers on adventure straight out the pages of Arabian Nights with their new game: City of Brass.
Taking on the role of a thief, players will swing their sword, use their whip, and use traps all while to trying to find treasure in the mysterious and cursed location known as the City of Brass. For such a large city players will find themselves feeling closed off and in tight quarter in this first person perspective game. The occasional open area arrives to break from the enemies and tight alleyways presented in the game.
Swing a sword, crack a whip, die. Repeat… A LOT. City of Brass can be pretty hard at times. Enemies spawn and are vicious and aggressive, levels seem semi-randomized but also very similar. City of Brass is a grind from start to finish. There are only 12 levels so it’s not incredibly long, but players will have a hard time getting to the end. Those that manage to finish the game and defeat that brutal final boss will have a sense of accomplishment. Those that do not, will be forced to live in the City of Brass forever hacking and slashing and whipping.
One of the great features of City of Brass is it’s streamer interactivity. Players who stream to Mixer can use the PC version or Xbox version and connect to Mixer for some fun (depending on your definition) surprises from your audience. Twitch users can connect the PC version and have the same… benefits(?) bestowed upon them by their chat. It’s this kind of thing that makes City of Brass worth playing because streamers and their audiences can complete the game and have a sense of togetherness. It’s a beautiful thing.
City of Brass will offer gamers plenty of challenge while keeping them on their toes. I don’t think there’s a ton of replay value in the game unless you’re a streamer or completionist; but it is great for a quickie one Arabian Night stand.
*The reviewer was compensated for this review with a copy of City of Brass.