The new PS4 game Vane, from Japanese developer Friend and Foe AB, is an atmospheric and artistic third-person journey you might want to download, if you’re into enigmatic adventures that remind you of Team Ico’s The Last Guardian.
Get it out of your system… go ahead. I’ll wait. Feel better? Good because I want to talk about DANGER ZONE!
… seriously? You couldn’t give me one full line before jumping in and ruining a perfectly good DANGER ZONE!
OH COME ON!
Three Fields Entertainment is an independent game studio that put out some amazing games I never played. Which, after playing a TON of Danger Zone 2, makes me incredibly sad that I missed out on a ton of awesome. From what I can gather, it looks like Danger Zone 2 addresses a lot of the concerns the original Danger Zone had. Since I never played it, this game seems pretty flawless to me.
Danger Zone 2 takes everything that was great about the old Burnout games, wait. Maybe not EVERYTHING. It takes what we all loved about the old Burnout games… crashing. We remember all sitting around and just crashing over and over again trying to get the high score.
Thanks to Danger Zone 2 you can now relive those glory days in gorgeous clarity. If you have an Xbox One X or PlayStation 4 Pro the game runs at 4K but only 30fps. But to be honest I couldn’t tell much of a difference playing on my first generation Xbox One and my Xbox One X. The game ran incredibly smooth on both machines.
There’s no real story to Danger Zone 2. You drive (real fast). You crash. You score points. That’s it. If I’m being 100% honest, I’m fine with that. I don’t have to spend a ton of time reading some long story or watching cutscenes explaining some long drawn-out story as to why you have to drive and crash into things causing so much damage and destruction. Maybe you’re the ghost of someone that was killed by this mayor of this city and as your revenge you take over the souls of these cars and cause as much financial ruin to the city as possible. Maybe all of this is happening in the mind of a small child and you’re just playing out the wild, imaginative desires of a destructive kid. Or maybe… just maybe… you’re crashing a car because it’s fun.
The game offers 29 tracks (training tracks included) and a variety of cars to drive. You can use a massive big rig that can send cars flying into cars. There’s an F1 racers that zips down the track at INSANE speeds.
What makes Danger Zone 2 so unique is how the game puts you in high-speed situations, only to slow everything down during the crashes. It is such a welcome 180 turn in speed and the game allows you to watch all the wreckage in glorious slow motion.
Leaderboards are automatically updated as you complete each track so you can see how you stack up against the rest of the world, or just your friends. The downside to this is that it shows how many attempts you made. So you might have finally beaten your friends score, but the game will them just how long you spent trying to do so.
Danger Zone 2 is a great time waster. Turn on. Tune Out. Crash Cars. Repeat. At only $20 you will get more than your value worth as you replay level after level gunning for that high score. I know that every free moment I had this past weekend, it was spent trying to crash my heart out.
The author was given a retail copy for review purposDANGER ZONE!!
Rainbow Skies will be launching on PlayStation 3, PlayStation 4, and PlayStation Vita on June 26, 2018, in North America and will be launching June 27, 2018, in Europe and Asia. This single player game will retail for $29.99 or €26.99. Shall I mention that this game is also coming from the maker of Rainbow Moon!?
Rainbow Skies is a little different when it comes to set up, but brings something different to the table when it comes to a classic RPG style game. Skills are upgraded with magic books and these books are opened in chests or purchased in stores. These skills are not the same nor does every character learn every skill, so being aware of what you have and when you need to use it is important. Rainbow Skies gameplay takes 30-40 hours; but if you add side quests, gameplay could take up to 100 hours or more.
As you do battles, you learn new skills and gain more hit points or HP. Best yet, there is no traditional game over in this game. The game is set in a vibrant world and has turn-based battles, skills and combo attacks to boot. There is not only the main story, but several side quests to help level and explore the game as well as mini games. Finally, this game has cross-save support on all three PlayStation consoles; play at home, save and take on the road.
Rhythm games are my jam. I owned every version of Guitar Hero, Rock Band, DJ Hero, and I even paid a bunch of money to import Beatmania. So when the email for DJMax Respect touted the game as “The Dark Souls of Rhythm Games” I thought to myself, “Ha. Well that can’t be right.” I loaded up the game, jumped into a song, and failed almost instantly.
“Must be digit rust.” I told myself as I did some finger stretches and hit “Retry”. Failed instantly.
I selected a new song.
“ARE YOU KIDDING ME?!”
DJMax Respect is a decade worth of DJMax games all rolled up into one glorious, colorful, rage-inducing package for your Playstation 4. Originally on the PSP, DJMax is a button pressing rhythm game with a ton of content. Now on the Playstation for the base game has over 140 songs with more DLC planned. Eventually every song from every iteration of DJMax will be available as DLC for DJMax Respect. That’s a LOT of songs.
It’s difficult to describe the gameplay of DJMax Respect. Like most standard rhythm games there’s a track where notes fall and you have to press a button before the notes cross the threshold. What makes it stand out is the positioning of the buttons. The game uses the D-Pad as well as the face buttons.
While you think this would be an easy shift from most other rhythm games, it’s just different enough to throw you. Even on the easy songs it took me a while to get used to the button configuration. For the truly masochistic, players can go from a 4 Button configuration, all the way up to 8 buttons. For the insanely masochistic, players can modifiers to make the game even MORE challenging.
The backgrounds and visuals for the game are super crisp and colorful. The game looks great and sounds even better. I will admit I didn’t know about 99% of the songs, but they were all awesome and sounded amazing. I would suggest playing with headphones or a really nice speaker system so you can hear every musical note.
In addition to the basic game there is also an online mode. This way you and a friend can jump online and go toe-to-toe in fast finger pressing musical masochism.
A lot of game pride themselves on being a difficult puzzle game, or a difficult action-adventure game, or a difficult retro-inspired platforming game, but this is the first time I’ve come across a difficult rhythm game. Believe it or not, it’s almost refreshing to see a game of this genre get a “Dark Souls-esque” label slapped on it.
I have yet to beat ANY songs on DJMax Respect, and to be honest, I am loving the challenge.
The reviewer was given a code of DJMax Respect for review purposes. Here’s a link if you’d like to buy DJMax Respect on PS4.
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En Masse Entertainment announced today that TERA, the true action MMO designed for consoles, releases for free on Xbox One and PlayStation®4 April 3, 2018. Come launch, gamers will be immersed in a massive world that combines the high adventure of epic MMORPGs with TERA’s own trademarked fast-paced precision combat mechanics.
Gamers too eager to wait for April 3 can purchase TERA Founder’s Packs beginning March 27 for $29.99. Founder’s Packs include a full week of Head Start access, also beginning March 27, and grant a variety of compelling in-game items to diehard players.
“There is a lot of excitement in gaming to finally see the action combat TERA is so famous for realized on console,” states Matt Denomme, Sr. Product Manager at En Masse Entertainment. “We had an amazing reception to our Open Beta test from TERA veterans and newcomers. We are pumped to finally bring the deep, challenging, definitive MMO experience gamers have been waiting for to Xbox One and PlayStation 4.”
Featuring streamlined interfaces, intelligent button mapping and new gameplay systems to compliment TERA’s trademark fast-paced combat, all of the skills, tactics, and high-octane combos that make TERA’s combat so deep and satisfying are now in hands of console gamers. With a character type to match nearly every play style and innumerable customization options, TERA gives every player a gameplay experience that is uniquely their own. Quest solo, bring your friends, make new allies and take on Big Ass Monsters (BAMs)… the world of TERA awaits.
TERA will be available across the Xbox One family of devices and the PlayStation 4 on April 3, 2018. Head Start for Founder’s Pack purchasers begins March 27.
For Founder’s Pack details, please visit: tera-online.com/founders-pack
Rad Rodgers was a successful Kickstarter project that made $30k more than it’s original $50k goal. It promised the return of 90s platforming games made with modern technology. After watching Jax play it for a little while I can say this game did deliver on it’s promise of a 90s plattformer. All the way down to it’s difficulty.
I managed to get a copy of Rad Rodgers and loaded it up. The graphics are cartoony and bright just as you would expect for a game like this. Controls were slick and precise. Beautiful and lush worlds graced my screen as Rad and his partner, Dusty, took to the stage. I was prepared for difficult, and was met with a nice challenge. Not too overly frustrating the game captures the nostalgia of games like Commander Keen or Earthworm Jim. It’s hard enough to keep you playing, but not so hard you quit.
One element I was not prepared for, was Dusty. Dusty is a grizzled video game cartridge that LOVES to break the 4th Wall. Not quite as funny as Deadpool, but just as annoying. We get it, you’re in a video game. We don’t need the constant reminder. Dusty does have his own section in the game where he has to go into the games code and find missing assets in order for Rad to reach new parts of the levels.
The world design is almost like a Metroidvania with no clear indication of which way to go. Eventually the game has a natural way of getting you pointed in the right direction while making you feel like you found it yourself. The worlds are pretty large and have secret areas as well as hidden items throughout. There aren’t a ton of worlds though and most gamers can probably beat this game in around 4 hours. Serious collectors will go back and replay to get those completionist achievements.
Rad Rodgers gets a lot of things right. Most “retro” games these days tend to focus on graphics and difficulty. Rad Rodgers manages to have a great looking game, with solid graphics and excellent gameplay. There is some customization in the game which I feel is neat, if you don’t want Dusty cussing up a storm or don’t want to see a ton of blood, there’s a “Kids Version” of the game which tones all of that down. This makes for a welcome addition for parents who want to give their kids something to play.
If you’re looking for a fun throwback to when times weren’t as scary, Rad Rodgers will take you there. Fun, funny, and challenging, Rad Rodgers is a delight to be around. Dusty, however, can be kind of a jerk.
The reviewer was given a code of Rad Rodgers for review purposes. Rad Rodgers is available on PC, PS4, and Xbox One
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Pioneering Italian games developer Lunar Great Wall Studios revealed Another Sight, a surreal dreamscape fantasy game, set to launch on PC, PlayStation 4, Xbox One and Nintendo Switch in 2018.
ANOTHER SIGHT is a surreal fantasy adventure with steampunk elements set in 1899 towards the end of the Victoria era, in London. Built on heart, culture and character, ANOTHER SIGHT brings to life our two leading characters: Kit, a refreshingly bold teenager, who loses her sight after the under-construction London Underground tunnel she was exploring collapses, and Hodge – a mysterious red-furred cat – she meets in darkness. Together, they team up for an adventure through the unexpected, with Hodge an essential companion upon whom Kit will come to rely on.
Kit and Hodge explore a surreal fantasy world both together and apart, using each of their unique talents to tackle environments and solve intriguing puzzles. Beneath London, in a world inspired by Neil Gaiman’s urban fantasy, Neverwhere, Kit and Hodge encounter a hidden society of the world’s greatest inventors and artistic minds such as Claude Monet, Jules Verne and other long-past cultural icons.
Marco Ponte, CEO of Lunar Great Wall Studios said: “The world we’ve created for players to explore in Another Sight is so rich and engaging, filled with heart and discovery.” He continued, “We’re delighted to be showcasing Another Sight at GDC this year, and soon, we’ll be showcasing to the public. Another Sight represents our sentiments as a studio, that games should be emotive, with a unique and compelling experience born of cultural influences that provide different levels of meaning into the worlds we create.”
EMOTIVE DRIVEN – A story about a girl and her cat companion on a journey beyond sight and the real. A tale of warmth and intrigue is woven throughout the adventure, touching on trust, companionship and losing what we take for granted. Innovative gameplay and a story of heart is galvanized by a soundscape given life by a symphonic orchestra to accent memorable moments between Kit, Hodge and the journey they’re on.
MASTERS OF THE PAST – Throughout the journey, Kit and Hodge will meet virtuoso artists such as Claude Monet and other cultural historical figures from the past, learning more about the world and dangers it presents. Each encounter visually impacts the world, taking on aesthetics of each creative movement from the famous characters Kit and Hodge meet.
HIGHLY CREATIVE GAMEPLAY – Use the unique abilities of each character to help Kit and Hodge traverse the world and overcome environmental challenges. The two central characters can split up to investigate different areas of the locale that the other may not be able to reach, with both Kit and Hodge perceiving the world in very different ways, opening up different possibilities for overcoming their adventure.
About Lunar Great Wall Studios
Formed in 2016, Lunar Great Wall Studios was founded to create unique and compelling experiences; new and emotional games that inspire and engage. With a wealth of experience, Lunar Great Wall Studios is already crafting a number of projects, the first of which is Another Sight, due to be unveiled at GDC 2018.
I grew up in a strange time for video games. Publishers were always trying new things. For a while there were games that based their looks off of an old animation style, Claymation. The game studio Interplay Entertainment put out a few games in this style. The ClayFighter series got recognition for being a fighting game that parodied pop-culture as well as the fighting games at the time. It was so popular that it spawned sequels.
Claybook, out now in Xbox Game Preview and Steam Early Access, is a game set entirely in a world of clay. Shocking right? Players move, mold, and shape the clay in order to complete a puzzle or task within the world. As mentioned before the game is currently in Early Access but it already shows A LOT of promise. Controls are fluid and the animations look incredible. Players will jump, rewind, create duplicates and change shapes throughout the colored world of a If I have to point out anything negative it’s that I don’t feel there’s enough weight to the clay. The clay moves around relatively fast and feels incredibly light, even for clay.
One of the incredible little touches the team from Second Order put into the game is the coloring. When the clay moves or turns on one color of clay, you start to see that color appear on your clay shape. It’s a little touch, but it shows how much insight they put into how a material like clay would interact with itself.
Claybook is also bringing some interesting gameplay additions with it. Up to 4-Player Split Screen action, leaderboards, and an incredible toolbox to let players create and share their own worlds. With so much added gameplay the team at Second Order will have their hands full with the development of this title. With Claybook being in Game Preview/Early Access platform they will be able to see how the community reacts to the game. Since the game isn’t in full release yet they have plenty of time for feedback.
To me, there’s something almost relaxing and satisfying in Claybook. I ignored the pressure of the leaderboards and replayed the same levels over and over again trying to find different solutions. The soft soundtrack mixed with the imaginative gameplay create this sense of serenity in a video game world filled with assassins, soldiers, and street fighters. If you’re looking for a fun break with a hint of challenge, open up your Claybook and dive in.
The reviewer was compensated with a code for review purposes.