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PlayStation 4

    TERA MMO Console Release Date Announced

    En Masse Entertainment announced today that TERA, the true action MMO designed for consoles, releases for free on Xbox One and PlayStation®4 April 3, 2018. Come launch, gamers will be immersed in a massive world that combines the high adventure of epic MMORPGs with TERA’s own trademarked fast-paced precision combat mechanics.

    Gamers too eager to wait for April 3 can purchase TERA Founder’s Packs beginning March 27 for $29.99. Founder’s Packs include a full week of Head Start access, also beginning March 27, and grant a variety of compelling in-game items to diehard players.

     

    Watch the new TERA Coming Soon trailer HERE:

     

    “There is a lot of excitement in gaming to finally see the action combat TERA is so famous for realized on console,” states Matt Denomme, Sr. Product Manager at En Masse Entertainment. “We had an amazing reception to our Open Beta test from TERA veterans and newcomers. We are pumped to finally bring the deep, challenging, definitive MMO experience gamers have been waiting for to Xbox One and PlayStation 4.”

    Featuring streamlined interfaces, intelligent button mapping and new gameplay systems to compliment TERA’s trademark fast-paced combat, all of the skills, tactics, and high-octane combos that make TERA’s combat so deep and satisfying are now in hands of console gamers. With a character type to match nearly every play style and innumerable customization options, TERA gives every player a gameplay experience that is uniquely their own. Quest solo, bring your friends, make new allies and take on Big Ass Monsters (BAMs)… the world of TERA awaits.

    TERA will be available across the Xbox One family of devices and the PlayStation 4 on April 3, 2018. Head Start for Founder’s Pack purchasers begins March 27.

    For Founder’s Pack details, please visit: tera-online.com/founders-pack

    Download the new TERA Coming Soon trailer and images HEREpress.reverbinc.com/5

    For more information on TERA, please visit the official site tera.enmasse.comand follow the game on Facebook, Twitter and YouTube.

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    Rad Rodgers – Xbox One Review

    I’m Rad As Heck

    Rad Rodgers was a successful Kickstarter project that made $30k more than it’s original $50k goal. It promised the return of 90s platforming games made with modern technology. After watching Jax play it for a little while I can say this game did deliver on it’s promise of a 90s plattformer. All the way down to it’s difficulty.

    I managed to get a copy of Rad Rodgers and loaded it up. The graphics are cartoony and bright just as you would expect for a game like this. Controls were slick and precise. Beautiful and lush worlds graced my screen as Rad and his partner, Dusty, took to the stage. I was prepared for difficult, and was met with a nice challenge. Not too overly frustrating the game captures the nostalgia of games like Commander Keen or Earthworm Jim. It’s hard enough to keep you playing, but not so hard you quit.

    One element I was not prepared for, was Dusty. Dusty is a grizzled video game cartridge that LOVES to break the 4th Wall. Not quite as funny as Deadpool, but just as annoying. We get it, you’re in a video game. We don’t need the constant reminder. Dusty does have his own section in the game where he has to go into the games code and find missing assets in order for Rad to reach new parts of the levels.

    The world design is almost like a Metroidvania with no clear indication of which way to go. Eventually the game has a natural way of getting you pointed in the right direction while making you feel like you found it yourself. The worlds are pretty large and have secret areas as well as hidden items throughout. There aren’t a ton of worlds though and most gamers can probably beat this game in around 4 hours. Serious collectors will go back and replay to get those completionist achievements.

    Rad Rodgers gets a lot of things right. Most “retro” games these days tend to focus on graphics and difficulty. Rad Rodgers manages to have a great looking game, with solid graphics and excellent gameplay. There is some customization in the game which I feel is neat, if you don’t want Dusty cussing up a storm or don’t want to see a ton of blood, there’s a “Kids Version” of the game which tones all of that down. This makes for a welcome addition for parents who want to give their kids something to play.

    If you’re looking for a fun throwback to when times weren’t as scary, Rad Rodgers will take you there. Fun, funny, and challenging, Rad Rodgers is a delight to be around. Dusty, however, can be kind of a jerk.

     

    The reviewer was given a code of Rad Rodgers for review purposes. Rad Rodgers is available on PC, PS4, and Xbox One
    This post includes affiliate links. Using our links to purchase the games via Amazon helps support The Mommy Gamers

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    Reveal Trailer: Another Sight

    Explore the deepest depths of Victorian London as Lunar Great Wall Studios announces debut title – Another Site

    Pioneering Italian games developer Lunar Great Wall Studios revealed Another Sight, a surreal dreamscape fantasy game, set to launch on PC, PlayStation 4, Xbox One and Nintendo Switch in 2018.

     

    ANOTHER SIGHT is a surreal fantasy adventure with steampunk elements set in 1899 towards the end of the Victoria era, in London. Built on heart, culture and character, ANOTHER SIGHT brings to life our two leading characters: Kit, a refreshingly bold teenager, who loses her sight after the under-construction London Underground tunnel she was exploring collapses, and Hodge – a mysterious red-furred cat – she meets in darkness. Together, they team up for an adventure through the unexpected, with Hodge an essential companion upon whom Kit will come to rely on.

    Kit and Hodge explore a surreal fantasy world both together and apart, using each of their unique talents to tackle environments and solve intriguing puzzles. Beneath London, in a world inspired by Neil Gaiman’s urban fantasy, Neverwhere, Kit and Hodge encounter a hidden society of the world’s greatest inventors and artistic minds such as Claude Monet, Jules Verne and other long-past cultural icons.

    Marco Ponte, CEO of Lunar Great Wall Studios said: “The world we’ve created for players to explore in Another Sight is so rich and engaging, filled with heart and discovery.” He continued, “We’re delighted to be showcasing Another Sight at GDC this year, and soon, we’ll be showcasing to the public. Another Sight represents our sentiments as a studio, that games should be emotive, with a unique and compelling experience born of cultural influences that provide different levels of meaning into the worlds we create.”

    REVEAL VIDEO

     

     

    KEY FEATURES

    EMOTIVE DRIVEN – A story about a girl and her cat companion on a journey beyond sight and the real. A tale of warmth and intrigue is woven throughout the adventure, touching on trust, companionship and losing what we take for granted. Innovative gameplay and a story of heart is galvanized by a soundscape given life by a symphonic orchestra to accent memorable moments between Kit, Hodge and the journey they’re on.

    MASTERS OF THE PAST – Throughout the journey, Kit and Hodge will meet virtuoso artists such as Claude Monet and other cultural historical figures from the past, learning more about the world and dangers it presents. Each encounter visually impacts the world, taking on aesthetics of each creative movement from the famous characters Kit and Hodge meet.

    HIGHLY CREATIVE GAMEPLAY – Use the unique abilities of each character to help Kit and Hodge traverse the world and overcome environmental challenges. The two central characters can split up to investigate different areas of the locale that the other may not be able to reach, with both Kit and Hodge perceiving the world in very different ways, opening up different possibilities for overcoming their adventure.

    About Lunar Great Wall Studios
    Formed in 2016, Lunar Great Wall Studios was founded to create unique and compelling experiences; new and emotional games that inspire and engage. With a wealth of experience, Lunar Great Wall Studios is already crafting a number of projects, the first of which is Another Sight, due to be unveiled at GDC 2018.

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    Claybook (Game Preview) Review – Xbox One

    Claying With Yourself Never Felt So Relaxing

    I grew up in a strange time for video games. Publishers were always trying new things. For a while there were games that based their looks off of an old animation style, Claymation. The game studio Interplay Entertainment put out a few games in this style. The ClayFighter series got recognition for being a fighting game that parodied pop-culture as well as the fighting games at the time. It was so popular that it spawned sequels.

    Flash Forward to 2017 and meet, Claybook from Second Order.

    Claybook Game Review The Mommy Gamers

    Claybook, out now in Xbox Game Preview and Steam Early Access, is a game set entirely in a world of clay. Shocking right? Players move, mold, and shape the clay in order to complete a puzzle or task within the world. As mentioned before the game is currently in Early Access but it already shows A LOT of promise. Controls are fluid and the animations look incredible. Players will jump, rewind, create duplicates and change shapes throughout the colored world of a If I have to point out anything negative it’s that I don’t feel there’s enough weight to the clay. The clay moves around relatively fast and feels incredibly light, even for clay.

    One of the incredible little touches the team from Second Order put into the game is the coloring. When the clay moves or turns on one color of clay, you start to see that color appear on your clay shape. It’s a little touch, but it shows how much insight they put into how a material like clay would interact with itself.

    Xbox Claybook Game Review The Mommy Gamers Mike Robles

    Claybook is also bringing some interesting gameplay additions with it. Up to 4-Player Split Screen action, leaderboards, and an incredible toolbox to let players create and share their own worlds. With so much added gameplay the team at Second Order will have their hands full with the development of this title. With Claybook being in Game Preview/Early Access platform they will be able to see how the community reacts to the game. Since the game isn’t in full release yet they have plenty of time for feedback.

    To me, there’s something almost relaxing and satisfying in Claybook. I ignored the pressure of the leaderboards and replayed the same levels over and over again trying to find different solutions. The soft soundtrack mixed with the imaginative gameplay create this sense of serenity in a video game world filled with assassins, soldiers, and street fighters. If you’re looking for a fun break with a hint of challenge, open up your Claybook and dive in.

    The reviewer was compensated with a code for review purposes.

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    Super Cloudbuilt – Xbox One Review

    When You Gotta Go Fast, You Get There By Any Means Necessary

    Speedrunning is something that has a community all it’s own. There are places that support it and host contests, and there are even charity events that raise a bunch of money to watch people speedrun anything from Tetris, to RPGs like Final Fantasy VII. So what if there was a game that combined parkour, shooting, and speedrunning? Well that game would be Cloudbuilt. What if that game came out in 2013 on PC and had a bunch of a DLC and was due for a remaster for the console? Well that game would be Super Cloudbuilt.

    Developed by Coilworks and published by Double ElevenSuper Cloudbuilt is being touted as a definitive remaster. The dev team has gone back into the game and looked at it “from the ground up”. What we get is something that is completely immersive and welcoming to new players, as well as a very challenging game for those returning.

    Players take on the role of Demi, a young soldier detached from her body. It sounds weird yes, but trust me, it all comes together. She awakens in a ruined building and must try to make sense of her new reality. Free running, jumping, shooting, Demi will do all she can to find out what’s going on, and why.

     

    Colorful, dark, cell-shaded, Super Cloudbuilt is a treat for your eyes. Colors pop against the dark backgrounds and are made to look even more colorful thanks to the dark outlines. Don’t let the colorful nature of this game detract from the challenging nature of it. In fact, the sparks of color also double as waypoints or points of interest in the game.

    The soundtrack to this game is incredibly well done. Music swells and lowers as action picks up giving you a real sense immersion. The music is a combination of deep thumping tracks mixed with orchestral movements. Players will find themselves bobbing their head while trying focus on reaching the next checkpoint.

    Speed and focus is the name of the game in Super Cloudbuilt. The speed running aspect of the game mixed with parkour elements mean you can get from Point A to Point B, but you decide just how you want to get there. This where the game shines, and also flounders a bit. Having the option to free roam while also flying at top speeds is exhilarating, until you hit a wall and fall to your death. When you do manage to slide, boost, wall jump, into a checkpoint, it feels amazing. Controls are precise and accurate so when a player does die, they have no one to blame but themselves. I will admit that when you are flying at top speed and suddenly stop, it takes the wind out of the game almost too abruptly. It feels like the entire game just stops and you have to start again. It’s a bit jarring.

    The addition of shooting in a game like this doesn’t take away from it’s parkour… core. It adds a new element that will have players tying to precisely aim and time their shots perfectly. While it takes a little bit to get used to the game’s controls, once a player is familiar with them, they will feel right at home in the world Super Cloudbuilt has created.

    If you are looking for something different I recommend Super Cloudbuilt. Fun, fast paced, challenging, and rewarding this game will satisfy the competitive nature as well spark the puzzle solving creativity within players.

    Super Cloudbuilt is out now on PS4, Steam and Xbox One at $19.99

    *The reviewer was given an Xbox One copy of the game for review purposes

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    Perception [Xbox One] Review

    What You Can’t See Is Even Scarier

    I play A LOT of horror games. I also have a wife and a baby so my gaming time is limited to nighttime after everyone is asleep. Lights were out, Astro headphones were on, game was loaded up. I was ready to dive into the world of Perception. What I was not ready for, was how messed up this game would be.

    Perception is from The Deep End Games and published by Feardemic.A successful Kickstarter helped make this game possible raising over $160,000 to help finish the games development. Made by a dev team of former Irrational Games employees that worked on Bioshock and Bioshock Infinite, Perception is a first person perspective horror game played through the eyes of a blind woman. Yes, a blind woman. She uses echolocation to see things in her environment and it makes for some truly terrifying scares.

    You play as Cassie, a blind woman who has been called to a manor in Gloucester, Massachusetts. Through the use of echolocation, her footsteps, her hearing and her cane you can get a great sense of the manor. This is where the gameplay really shines. Having this forced sense of… ‘Perception’ really makes you appreciate all the subtleties that appear on screen. Movement is very fluid and Cassie can use her cane to help her see what is around her. Be warned though, use the cane too much and The Presence will come after you. What this game does incredibly well is it’s scares. Because of the use of sound is so important in this game when a loud noise happens, Cassie quickly turns around in the direction of the sound. Making you feel just as nervous as she does. Perception is spooky, creepy, and downright scary. Multiple times when I played I had to stop playing because I would get so scared that I would wake my sleeping wife and baby.

    Cassie moves through standard first person controls. She walks at a brisk pace and the use of her cane and echolocation are both easily accessible. As mentioned before though, use too much of the cane and you be hunted by “The Presence”. What makes the gameplay interesting is that if you want to not be hunted, you simply don’t make a lot of noise. There is enough atmospheric sound to keep your echolocation working but it makes for a creepier vibe as you can’t see much of the manor.

    The game is short, linear, and has some predictable scares but there is also a great narrative. Perception focuses more on telling a story than trying to scare you. You can use Cassie’s “6th Sense” to see your next goal which feels like it takes some of the frighting parts away. At the same time it’s what you don’t see that can be really scary. As creative humans our imagination can be worse than the real thing.

    Perception is out now for PC, Playstation 4 and Xbox One at $22.99 and for a game like this, it’s a great value. You’ll enjoy a wonderful story while being creeped out. Just remember to keep a small light on.

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    Transformers: Rise of the Dark Spark Announced

    transformers_rise_of_the_dark_spark

    Activision is no stranger to hit game franchises, but one of its more recent surprises has been the High Moon Studios developed shooters based on the Hasbro’s hit Transformers toy line.  Both Transformers: War for Cybertron and Transformers: Fall of Cybertron were big hits with gamers.  Now the publisher is looking to score a trifecta with the announcement of Transformers: Rise of the Dark Spark, currently in development for current consoles and PCs.

    For fans, there are a few unexpected twists and turns in the Autobots’ upcoming road trip.  First, Rise of the Dark Spark may carry on the legacy of the previous Transformers games, but it will be doing so without High Moon Studios at the helm.  Instead, Rise of the Dark Spark’s development is being spearheaded by Edge of Reality, the studio behind SEGA’s The Incredible Hulk and the recently released free-to-play shooter, Loadout

    Even more surprising, Activision has announced that the new game will somehow tie the Cybertron game universe into the Michael Bay movieverse.  No details have been released on exactly how this will happen.  The story could somehow lead up to the beginning events of Bay’s original Transformers movie and then pick up after or during the events of the upcoming Age of Extinction flick.  Another possibility (used more than once in the Transformers comic books) is that some sort of cosmic event will bring the two distinct universes together.  Activision’s wording in the press release announcing the new game could certainly be construed that way:

    “This third-person action adventure video game goes beyond the movie by uniting the universe of director Michael Bay’s TRANSFORMERS movies with the ever-popular Cybertron universe. Players will choose from over 40 playable characters from the two different universes as they battle to secure the Dark Spark.”

    Transformers

    Regardless of how Rise of the Dark Spark attempts to bring the two Transformers properties together, fans of Fall of Cybertron and War for Cybertron should still feel right at home, as the new title looks to follow the same formula as the previous entries.  Once again, players will switch between Autobots and Decepticons over the course of the single-player campaign. Rise of the Dark Spark will also feature the return of the fan-favorite multiplayer mode, Escalation, which pits teams of up to four players against wave after wave of increasingly difficult enemy forces in a brutal survival mode.

    Transformers: Rise of the Dark Spark is currently slated for a June 2014 release on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, Wii U, 3DS, and Windows-based PCs.

     

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    Games, Video Games
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