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    Grow: Song of the Evertree – A journey of tranquility

    Come take an absolutely tranquil journey in the game Grow: Song of the Evertree
    Grow Song of the Evertree

    Come take an absolutely tranquil journey in the game Grow: Song of the Evertree. This enchanting world-sandbox type game is developed by Prideful Sloth and published by 505 Games. It released November 16th 2021 across PC, Playstation, Xbox and Nintendo Switch. Therefore giving you full control of how you want to embark on this journey. The smooth controls and beautiful artwork throughout will make your adventure feel seamless.

    Grow Song of the Evertree

    As the last of the Everheart alchemists it is up to you to save the worlds of Alaria from the withering. By helping bring the Evertree back to life from the corruption and rebuild the town at the base of the tree. So this game is sure to bring you a beautiful melody of exploration and simulation.

    In many ways the simulation feels similar to Animal Crossing where you can literally design every aspect of your town. However Grow goes a few steps further in terms of customization. Giving you full potential to build your dream town. Make sure you plan your days to get your full potential out of it. Because much like Star Dew Valley or My time at Portia your time limit for the day time is limited. Perhaps a bit short in my opinion.

    Inside your Day to Day…

    There is a variety of things to do day to day. Once you first start the game you go up the tree to plant your seed and start working on repairing the tree. Pulling plants, planting seeds, removing debris, and singing, the corruption slowly fads away. What makes this experience more rewarding is that the worlds of each seed are not determined by predetermined maps, but by the essences used when creating the seed in an alchemy session. This allows diversity in numerous worlds, with new trees, bushes plants, and creatures to discover. When your worlds in the Evertree have been repaired, you can then befriend animals, go fishing, and catch bugs. Don’t forget you can harvest the unique plants and fruit as well.

    If you don’t want to work on growing your tree you can work on your town development, or pick away at one of the MANY achievements in the game. It is definitely worth completing those achievements as they give you items to decorate and alchemy essences. The more your town grows you will start to notice new characters will show up and want to move in. Once they have a home you can provide them a job at one of the shops in the town.

    I have to say there were many pieces and mechanics to this game I absolutely loved. If I had to say one of my favorite thing about the game was the brilliant music by Award-Winning Composer Kevin Penkin. It is beautiful and draws you in deeper into the tranquility of the game. I highly recommend this game between the adorable story and fun game play it is well worth your time.


    If you would like to see the Official trailer for Grow: Song of the Evertree you can check it out here! YouTube link

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    Claybook (Game Preview) Review – Xbox One

    Claying With Yourself Never Felt So Relaxing

    I grew up in a strange time for video games. Publishers were always trying new things. For a while there were games that based their looks off of an old animation style, Claymation. The game studio Interplay Entertainment put out a few games in this style. The ClayFighter series got recognition for being a fighting game that parodied pop-culture as well as the fighting games at the time. It was so popular that it spawned sequels.

    Flash Forward to 2017 and meet, Claybook from Second Order.

    Claybook Game Review The Mommy Gamers

    Claybook, out now in Xbox Game Preview and Steam Early Access, is a game set entirely in a world of clay. Shocking right? Players move, mold, and shape the clay in order to complete a puzzle or task within the world. As mentioned before the game is currently in Early Access but it already shows A LOT of promise. Controls are fluid and the animations look incredible. Players will jump, rewind, create duplicates and change shapes throughout the colored world of a If I have to point out anything negative it’s that I don’t feel there’s enough weight to the clay. The clay moves around relatively fast and feels incredibly light, even for clay.

    One of the incredible little touches the team from Second Order put into the game is the coloring. When the clay moves or turns on one color of clay, you start to see that color appear on your clay shape. It’s a little touch, but it shows how much insight they put into how a material like clay would interact with itself.

    Xbox Claybook Game Review The Mommy Gamers Mike Robles

    Claybook is also bringing some interesting gameplay additions with it. Up to 4-Player Split Screen action, leaderboards, and an incredible toolbox to let players create and share their own worlds. With so much added gameplay the team at Second Order will have their hands full with the development of this title. With Claybook being in Game Preview/Early Access platform they will be able to see how the community reacts to the game. Since the game isn’t in full release yet they have plenty of time for feedback.

    To me, there’s something almost relaxing and satisfying in Claybook. I ignored the pressure of the leaderboards and replayed the same levels over and over again trying to find different solutions. The soft soundtrack mixed with the imaginative gameplay create this sense of serenity in a video game world filled with assassins, soldiers, and street fighters. If you’re looking for a fun break with a hint of challenge, open up your Claybook and dive in.

    The reviewer was compensated with a code for review purposes.

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    Super Cloudbuilt – Xbox One Review

    When You Gotta Go Fast, You Get There By Any Means Necessary

    Speedrunning is something that has a community all it’s own. There are places that support it and host contests, and there are even charity events that raise a bunch of money to watch people speedrun anything from Tetris, to RPGs like Final Fantasy VII. So what if there was a game that combined parkour, shooting, and speedrunning? Well that game would be Cloudbuilt. What if that game came out in 2013 on PC and had a bunch of a DLC and was due for a remaster for the console? Well that game would be Super Cloudbuilt.

    Developed by Coilworks and published by Double ElevenSuper Cloudbuilt is being touted as a definitive remaster. The dev team has gone back into the game and looked at it “from the ground up”. What we get is something that is completely immersive and welcoming to new players, as well as a very challenging game for those returning.

    Players take on the role of Demi, a young soldier detached from her body. It sounds weird yes, but trust me, it all comes together. She awakens in a ruined building and must try to make sense of her new reality. Free running, jumping, shooting, Demi will do all she can to find out what’s going on, and why.

     

    Colorful, dark, cell-shaded, Super Cloudbuilt is a treat for your eyes. Colors pop against the dark backgrounds and are made to look even more colorful thanks to the dark outlines. Don’t let the colorful nature of this game detract from the challenging nature of it. In fact, the sparks of color also double as waypoints or points of interest in the game.

    The soundtrack to this game is incredibly well done. Music swells and lowers as action picks up giving you a real sense immersion. The music is a combination of deep thumping tracks mixed with orchestral movements. Players will find themselves bobbing their head while trying focus on reaching the next checkpoint.

    Speed and focus is the name of the game in Super Cloudbuilt. The speed running aspect of the game mixed with parkour elements mean you can get from Point A to Point B, but you decide just how you want to get there. This where the game shines, and also flounders a bit. Having the option to free roam while also flying at top speeds is exhilarating, until you hit a wall and fall to your death. When you do manage to slide, boost, wall jump, into a checkpoint, it feels amazing. Controls are precise and accurate so when a player does die, they have no one to blame but themselves. I will admit that when you are flying at top speed and suddenly stop, it takes the wind out of the game almost too abruptly. It feels like the entire game just stops and you have to start again. It’s a bit jarring.

    The addition of shooting in a game like this doesn’t take away from it’s parkour… core. It adds a new element that will have players tying to precisely aim and time their shots perfectly. While it takes a little bit to get used to the game’s controls, once a player is familiar with them, they will feel right at home in the world Super Cloudbuilt has created.

    If you are looking for something different I recommend Super Cloudbuilt. Fun, fast paced, challenging, and rewarding this game will satisfy the competitive nature as well spark the puzzle solving creativity within players.

    Super Cloudbuilt is out now on PS4, Steam and Xbox One at $19.99

    *The reviewer was given an Xbox One copy of the game for review purposes

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