The Mommy Gamers

Browsing Tag:

Speedrunning

    Late To The Game – SEUM: Speedrunners from Hell [Xbox One]

    When You’ll Go Through Hell To Get Your Beer Back

    Hello readers and welcome a new series called Late to the Game. Where I will be reviewing some older titles that you might have missed. For this first installment I’ll be looking at SEUM: Speedrunners from Hell out now on Steam, Playstation 4, and Xbox One.

    SEUM: Speedrunners from Hell is a first person speedrunning game inspired by Quake and Super Meat Boy. Developed by Pine Studio and published by Headup Games SEUM is an intense journey through Hell. Marty was just minding his own business when a group of demons kicked his door down and stole his limited edition beer. In the midst of the scuffle Marty and another demon both lost their arms. With a little bit of self surgery Marty attaches a demon arm to his shoulder and dives into Hell to get his beer back.

    Right from the start SEUM throws players right into the fire. Players will run, jump, shoot fireballs and pick up power-ups such as teleport, anti-gravity and creating platforms. The movement in SEUM is incredibly smooth and forces players to think fast. Players must be careful because every move they make will register when Marty is traveling at high speeds, one wrong move can mean death.

    The music and sound in SEUM fits the Hell aesthetic perfectly. Sick guitar riffs and heavy metal tunes blast their way into your earholes as Marty grunts his way through the game demanding his beer back. The sound of fire coming from his hands has that wonderful singe and crackle to it.

    If you’re looking for a game that is both frustrating and rewarding I highly recommend you give SEUM: Speedrunners from Hell  a look. It keeps track of your time as well as friendly and world leaderboards to keep you trying over and over again to get that perfect run. There are even some other game modes that focus purely on time and speed. In fact, at the time of this writing SEUM: Speedrunners from Hell is on sale on Steam for $5. That’s one HELL of a deal… see what I did there? One HELL of a deal? Get it? You get it.

     

    *The reviewer was compensated a copy of SEUM: Speedrunners from Hell on Xbox One for review purposes.*

    Author
    Share on

    Super Cloudbuilt – Xbox One Review

    When You Gotta Go Fast, You Get There By Any Means Necessary

    Speedrunning is something that has a community all it’s own. There are places that support it and host contests, and there are even charity events that raise a bunch of money to watch people speedrun anything from Tetris, to RPGs like Final Fantasy VII. So what if there was a game that combined parkour, shooting, and speedrunning? Well that game would be Cloudbuilt. What if that game came out in 2013 on PC and had a bunch of a DLC and was due for a remaster for the console? Well that game would be Super Cloudbuilt.

    Developed by Coilworks and published by Double ElevenSuper Cloudbuilt is being touted as a definitive remaster. The dev team has gone back into the game and looked at it “from the ground up”. What we get is something that is completely immersive and welcoming to new players, as well as a very challenging game for those returning.

    Players take on the role of Demi, a young soldier detached from her body. It sounds weird yes, but trust me, it all comes together. She awakens in a ruined building and must try to make sense of her new reality. Free running, jumping, shooting, Demi will do all she can to find out what’s going on, and why.

     

    Colorful, dark, cell-shaded, Super Cloudbuilt is a treat for your eyes. Colors pop against the dark backgrounds and are made to look even more colorful thanks to the dark outlines. Don’t let the colorful nature of this game detract from the challenging nature of it. In fact, the sparks of color also double as waypoints or points of interest in the game.

    The soundtrack to this game is incredibly well done. Music swells and lowers as action picks up giving you a real sense immersion. The music is a combination of deep thumping tracks mixed with orchestral movements. Players will find themselves bobbing their head while trying focus on reaching the next checkpoint.

    Speed and focus is the name of the game in Super Cloudbuilt. The speed running aspect of the game mixed with parkour elements mean you can get from Point A to Point B, but you decide just how you want to get there. This where the game shines, and also flounders a bit. Having the option to free roam while also flying at top speeds is exhilarating, until you hit a wall and fall to your death. When you do manage to slide, boost, wall jump, into a checkpoint, it feels amazing. Controls are precise and accurate so when a player does die, they have no one to blame but themselves. I will admit that when you are flying at top speed and suddenly stop, it takes the wind out of the game almost too abruptly. It feels like the entire game just stops and you have to start again. It’s a bit jarring.

    The addition of shooting in a game like this doesn’t take away from it’s parkour… core. It adds a new element that will have players tying to precisely aim and time their shots perfectly. While it takes a little bit to get used to the game’s controls, once a player is familiar with them, they will feel right at home in the world Super Cloudbuilt has created.

    If you are looking for something different I recommend Super Cloudbuilt. Fun, fast paced, challenging, and rewarding this game will satisfy the competitive nature as well spark the puzzle solving creativity within players.

    Super Cloudbuilt is out now on PS4, Steam and Xbox One at $19.99

    *The reviewer was given an Xbox One copy of the game for review purposes

    Author
    Share on
Live now! Click to join the party!
CURRENTLY OFFLINE