Order a donut, get a hole in the ground that sucks up your life instead. Donut County is a game with a racoon controlled donut shop that delivers ground holes hot and fresh to anywhere in the town.
So, there’s a game called House Flipper that got and continues to get a fair bit of attention. It’s one of those games most people see browsing the Steam store and think, “Who the heck wants to play that?” And you would be wrong to judge this game by its seemingly stupid premise and dated graphics.
House Flipper is a simulation game where you clean up and remodel houses. In the beginning you receive work requests from clients. This part of the game helps you learn the games mechanics and get used to the controls. You’ll do client requests until your tool kit is complete. After that you’re ready to begin flipping houses on your own!
During the mission phase you’ll learn to clean, paint, demolish and build. You’ll learn the cold hard truth that some people really shouldn’t be allowed to pick paint colors and be privy to some of the most nasty, dirty houses needing TLC (prepare to vacuum up roaches, ew). And there’s clearly a radiator thief at large in this game based on how many of them you’ll install.
Earning money and upgrading skills to prepare you for your adventures in trying to make potential buyers happy by taking run down homes and turning them into cold hard profit margins, I mean.. lovely places for the buyers to live in or rent out. As the developers roll out updates you’ll have more things to play around with like new paint colors, flooring, and furniture.
You’re probably still wondering about that odd tagline I gave this post (did you even notice??). Well during the mission portion of the game you’ve got a handy dandy checklist of things to do in the client’s house. Checking items off a to-do list releases dopamine, that wonderful chemical that makes us feel all YAY because we accomplished something. It’s also one half of what makes this and any quest based game addictive. The other half is expressing creativity, which also boosts those happy, happy chemicals in your brain.
House Flipper is super addictive for people like me who love sim style games and creative outlets. I played about 25 hours over a few days and went back to it after more content was added. Like many other sims, I like to play it in spurts to try out new content or come up with my own challenges, which I find particularly fun for recording or streaming. This lets me enjoy the game multiple times without ever burning out on it.
10/10 worth every penny spent! Get a copy today on Steam.
Sleep Tight is a fun as hell, twin-stick, arcade style RPG shooter with base building elements that help you move through the nights progressively. Sleep Tight has a series of playable and unlockable characters, like Joe and Brooke. Grabs guns, increase defenses, and research abilities to give you a one up on those monsters who want nothing more than to cause a little mischief. But be careful, they get bigger, badder and they hit hard if you allow them to get close as the nights increase. Also, if you stream on Mixer, there is an ability that allows viewers to interact with the stream. How cool is that?
The team that made Sleep Tight, We Are Fuzzy, contains a series of veterans from Hollywood film artists and AAA game developers. Some of these wonderful artists include: VFX artist Maxx Burman (Far Cry 5, Iron Man 3, and Game of Thrones), Disney illustrator Dylan Ekren who helped on Wreck It Ralph and Zootopia and Ubisoft designer Oscar Mar who lent a hand on Far Cry 3, Tom Clancy’s Splinter Cell: Conviction, and Rainbow Six Siege is also on the team. The talent in Sleep Tight has delivered an amazing experience that will appeal to the kid in all of us, fighting all the things that go bump in the night.
As mentioned previously, there are characters that you can unlock; there are twelve kids that you can chose form as you unlock them. Help the kids save their bedroom as the monsters try their best to render the bedroom as theirs, creeping from the closet, and the hallways into the bedroom. Use weapons like dart guns and water guns to fight them off, create turrets and strategically place them in places that will help fight off the horde of monsters. Help the kids use their piggy banks to unlock more weapons, add health or shields, build pillow forts and place couches in front of the doors to help create boundaries to hold of the monsters until morning comes.
Each of the twelve kids have their own exclusive ability and playstyle. Tommy starts with 500 darts and gets discounts on weapon skills, Dexter has superpowers that give him discounted power ups and Rosie has abilities to help her with the building skills for turrets that deal more damage and an extra strong pillow fort. The abilities for the kids helps keeps the game fresh no matter how many midnight monsters you have coming at you, or how many nights you survive.
So what how does the game stack up?
Sleep Tight is fun, exciting and my inner child agrees. I think my kids had more fun playing with this than I did, but I’m sure that’s the point. The art style is fun and colorful, the sound effects are cute as hell. I mean, “peanut butter, jelly, jelly?” The one liners from the children are adorable and each one has a set of unique sayings from the others. I know I had only planned to play for a short while to get enough time in to review this game, I honestly didn’t want to stop. I tried to beat the waves each time; and while there was some failure, this game is all about strategy. I love Sleep Tight and plan on playing it more. I give Sleep Tight an 8 out of 10.
Sleep Tight will be released on Nintendo Switch and PC on July 26th.
During “New Game Tuesday” on The Mommy Gamers, we played Realm Royale for the first time and it was awesome. It is free on Steam right now and is currently in alpha mode. While we did experience some minor glitches, the overall feel of it was smoother than most at this phase.
Hi-Rez, the makers of Realm Royale, have also made games like Smite. As a mom, Realm Royale feels more kid-friendly, and I say that loosely. If the game chat is off, because cuss words and foul language from other players, it is okay for them to play. Unless you’re still on the fence about guns and such, I do see it being friendlier versus PUBG or Fortnite.
Since this was my first time playing, I got World of Warcraft and Overwatch vibes immediately playing the game. In retrospect, it has the same concept of PUBG or Fortnite but has the all the differences in graphics, mechanics, and gameplay.
Graphics are very cartoonistic and let me tell you about that chicken. When you have minimal health, you move into a blue chicken carrying the putrid white flag and looks like it is having a hard day without any caffeine. Not to mention, it won’t stop clucking, so opponents will track you down. It’s better to run and hide the best you can.
One area is called Fungal Forest and gives me Zangarmarsh feels from World of Warcraft with the overgrown mushrooms. Then there is an area that is nothing but swamp marshlands, and it immediately signaled a Zandalari feel, again from World of Warcraft. The overall graphics remind players of WoW or Overwatch, but I see both elements within the game.
Using the basic keys, A, S, D, W, you move around. Sadly, you do need to use a mouse to move around as the letter keys move your body, not the screen. A few tips, Z mounts a horse; Control crouches. Use I for inventory and tab for the map. Yes, so different. Falling to the ground seems scary and different. It does take an adjustment period, but when you hit the ground, you land in the superhero pose and there is no fall damage.
There are no materials to collect, no llama, no building to save yourself from teams or duos either. Queue all the tears. Realm Royale does share the same color scheme as well as Fortnite; so grey, green, purple and gold. I didn’t see any blue in the several hours that I played. If there is an item you don’t need, you can disenchant them for shards. You can then take those shards to a forge and create one of six items, and queue multiple, non-similar items. Example, I can create a piece of gear and a health or armor potion. The gear piece will take a full minute, while the flask will take a mere 20-30 seconds.
Overall, the gameplay does take a minute to get used to; and by a minute, I mean a few games. I will say that while I am skeptical about any game that comes out the mocks Fortnite, I am hesitant to pick up and try. I am glad I did and will probably be picking this one up again. Since the game is still in alpha mode, the battle royale aspect has not even hit the servers yet, amongst other things that are non-clickable. I see the massive potential behind this and am optimistic that this game will be popular for some time.
Okay, I will confess, I have always been a gamer and mainly on Xbox consoles over the years. I’ve also picked up a Wii and a Nintendo 3DS within that time. When the PlayStation 4 launched, I picked it up on a dare and love it. But behold! I was introduced to PC by several friends and have been told over the years, that PC is the way to go. Boy, did I doubt them? I never had the most amazing rig, but it ran a few games, World of Warcraft being numero uno in Casa de Haddock. I picked up Guild Wars and played that for some time, moved over to another MMO that I can’t think of since it was a 10-minute hit.
But if we fast forward and save you all from the tragic story of a beloved school and work laptop crashing, I needed a PC. I set myself up with an HP Omen 870-244 rig and purchased the dual monitors via Amazon. Okay, sorry, but I still spared you a long story and the other logistics.
Now to the focus of this piece. The Summer Steam Sale. PC gaming has been in my life a mere 6-months if that! Low and behold, the Summer Steam Sale is here, and I have already made some impressive scores.
The Witcher: Enhanced Edition Director’s Cut and Witcher 2: Assassins of Kings Enhanced Edition for a combined total of $4.87. That’s less than five dollars!
Before the sale, I picked up Borderlands and Borderlands 2 elsewhere for a little easier on the wallet but picked up all the DLC content that I missed for a measly couple dollars. Tomb Raider was a favorite upon the launch of the PlayStation 4 and would love to have a chance to play this on PC with graphics as high as this thing will allow. Oh yeah, I paid $3.25 for that.
Life is Strange is in there since I would like to try another episodic series. I also grabbed the Bioshock trilogy for a few bucks. Granted I tossed the email with the receipt; it had to of been no more than ten dollars.
Now that I’ve addressed the goodies I have already grabbed in the sale, how about what I hope to grab in the coming weeks, because of video games.
Witcher 3 and the DLC content with it is half price, bringing it to $20. Then there is Dragon Age: Origins for its gorgeous deal of $4.99. Shall I mention all the LEGO games that made a list? Shall I also mention that Elder Scrolls, upon the writing of this article, has also gone on sale for 30-50% off? Since Tomb Raider was on my must play list, it is also on the sale list for 70-89% off their original prices.
I will also mention that the Steam Link, which connects Steam to television is cost effective at this moment and is $2.50 last I heard.
There are so many other great games out there that I am sure we need to pick up and add to our Steam collection. So tell us, what are you eyeballing, or what have you picked up from the Summer Steam Sale? Remember, this sale only goes through until July 5, 2018!
I grew up in a strange time for video games. Publishers were always trying new things. For a while there were games that based their looks off of an old animation style, Claymation. The game studio Interplay Entertainment put out a few games in this style. The ClayFighter series got recognition for being a fighting game that parodied pop-culture as well as the fighting games at the time. It was so popular that it spawned sequels.
Claybook, out now in Xbox Game Preview and Steam Early Access, is a game set entirely in a world of clay. Shocking right? Players move, mold, and shape the clay in order to complete a puzzle or task within the world. As mentioned before the game is currently in Early Access but it already shows A LOT of promise. Controls are fluid and the animations look incredible. Players will jump, rewind, create duplicates and change shapes throughout the colored world of a If I have to point out anything negative it’s that I don’t feel there’s enough weight to the clay. The clay moves around relatively fast and feels incredibly light, even for clay.
One of the incredible little touches the team from Second Order put into the game is the coloring. When the clay moves or turns on one color of clay, you start to see that color appear on your clay shape. It’s a little touch, but it shows how much insight they put into how a material like clay would interact with itself.
Claybook is also bringing some interesting gameplay additions with it. Up to 4-Player Split Screen action, leaderboards, and an incredible toolbox to let players create and share their own worlds. With so much added gameplay the team at Second Order will have their hands full with the development of this title. With Claybook being in Game Preview/Early Access platform they will be able to see how the community reacts to the game. Since the game isn’t in full release yet they have plenty of time for feedback.
To me, there’s something almost relaxing and satisfying in Claybook. I ignored the pressure of the leaderboards and replayed the same levels over and over again trying to find different solutions. The soft soundtrack mixed with the imaginative gameplay create this sense of serenity in a video game world filled with assassins, soldiers, and street fighters. If you’re looking for a fun break with a hint of challenge, open up your Claybook and dive in.
The reviewer was compensated with a code for review purposes.
At first glance you would think that Past Cure was a AAA title. It’s gorgeous looking. Cinematic, creepy, and full of intricate buildings. The controls are wonderful, and it’s full of different gameplay mechanics that remind you of other titles.
After that, is where Past Cure runs into some issues. Most of my issues with Past Cure have to deal with the different gameplay mechanics. There’s stealth, third person shooting, time slowdown, and “out of body” experiences. All of these as a whole make for an amazing game. Past Cure, however, gives you each of these pieces individually which makes it feel like you’re playing different games with the same lead character.
This is what makes Past Cure such a unique game. Because all these pieces, are done so well and are fun experiences that I wanted to see them put together. It’s not until the very end that you actually get to use all your cool abilities and mechanics together. Lucky for you, it’s a short game.
The story in Past Cure is pretty decent. A soldier was experimented on and wants to find out what happened to the three years of his life that he can’t remember. Due to all the experiments he suffers from nightmares. The game has you playing in both the real world, and his nightmares. It breaks up the environments quite nicely for the first part, then you get put into a parking garage for a stealth mission that lasts for just a bit longer than you want it to.
I really wanted to enjoy Past Cure, I REALLY did. I was super into the first few levels and learning all the gameplay mechanics but when I realized that there wasn’t really room for the mechanics to work together I got disappointed and found it a struggle to keep playing. Which is really a shame because the game has good gameplay. I just wish there was more of it.
It’s cinematic, it’s creative, it has all the makings of a great game, it just gives you all those bits one by one rather than mixing them up.
[learn_more caption=”Buy Past Cure on Amazon”] [/learn_more]
The reviewer was provided with a code for review purposes, and this article includes an affiliate link.