ToeJam & Earl have returned and this game is all that and a bag of chips. Aiight so listen up unless you wanna talk to the hand because this game is hella fly.
So, there’s a game called House Flipper that got and continues to get a fair bit of attention. It’s one of those games most people see browsing the Steam store and think, “Who the heck wants to play that?” And you would be wrong to judge this game by its seemingly stupid premise and dated graphics.
House Flipper is a simulation game where you clean up and remodel houses. In the beginning you receive work requests from clients. This part of the game helps you learn the games mechanics and get used to the controls. You’ll do client requests until your tool kit is complete. After that you’re ready to begin flipping houses on your own!
During the mission phase you’ll learn to clean, paint, demolish and build. You’ll learn the cold hard truth that some people really shouldn’t be allowed to pick paint colors and be privy to some of the most nasty, dirty houses needing TLC (prepare to vacuum up roaches, ew). And there’s clearly a radiator thief at large in this game based on how many of them you’ll install.
Earning money and upgrading skills to prepare you for your adventures in trying to make potential buyers happy by taking run down homes and turning them into cold hard profit margins, I mean.. lovely places for the buyers to live in or rent out. As the developers roll out updates you’ll have more things to play around with like new paint colors, flooring, and furniture.
You’re probably still wondering about that odd tagline I gave this post (did you even notice??). Well during the mission portion of the game you’ve got a handy dandy checklist of things to do in the client’s house. Checking items off a to-do list releases dopamine, that wonderful chemical that makes us feel all YAY because we accomplished something. It’s also one half of what makes this and any quest based game addictive. The other half is expressing creativity, which also boosts those happy, happy chemicals in your brain.
House Flipper is super addictive for people like me who love sim style games and creative outlets. I played about 25 hours over a few days and went back to it after more content was added. Like many other sims, I like to play it in spurts to try out new content or come up with my own challenges, which I find particularly fun for recording or streaming. This lets me enjoy the game multiple times without ever burning out on it.
10/10 worth every penny spent! Get a copy today on Steam.
Sleep Tight is a fun as hell, twin-stick, arcade style RPG shooter with base building elements that help you move through the nights progressively. Sleep Tight has a series of playable and unlockable characters, like Joe and Brooke. Grabs guns, increase defenses, and research abilities to give you a one up on those monsters who want nothing more than to cause a little mischief. But be careful, they get bigger, badder and they hit hard if you allow them to get close as the nights increase. Also, if you stream on Mixer, there is an ability that allows viewers to interact with the stream. How cool is that?
The team that made Sleep Tight, We Are Fuzzy, contains a series of veterans from Hollywood film artists and AAA game developers. Some of these wonderful artists include: VFX artist Maxx Burman (Far Cry 5, Iron Man 3, and Game of Thrones), Disney illustrator Dylan Ekren who helped on Wreck It Ralph and Zootopia and Ubisoft designer Oscar Mar who lent a hand on Far Cry 3, Tom Clancy’s Splinter Cell: Conviction, and Rainbow Six Siege is also on the team. The talent in Sleep Tight has delivered an amazing experience that will appeal to the kid in all of us, fighting all the things that go bump in the night.
As mentioned previously, there are characters that you can unlock; there are twelve kids that you can chose form as you unlock them. Help the kids save their bedroom as the monsters try their best to render the bedroom as theirs, creeping from the closet, and the hallways into the bedroom. Use weapons like dart guns and water guns to fight them off, create turrets and strategically place them in places that will help fight off the horde of monsters. Help the kids use their piggy banks to unlock more weapons, add health or shields, build pillow forts and place couches in front of the doors to help create boundaries to hold of the monsters until morning comes.
Each of the twelve kids have their own exclusive ability and playstyle. Tommy starts with 500 darts and gets discounts on weapon skills, Dexter has superpowers that give him discounted power ups and Rosie has abilities to help her with the building skills for turrets that deal more damage and an extra strong pillow fort. The abilities for the kids helps keeps the game fresh no matter how many midnight monsters you have coming at you, or how many nights you survive.
So what how does the game stack up?
Sleep Tight is fun, exciting and my inner child agrees. I think my kids had more fun playing with this than I did, but I’m sure that’s the point. The art style is fun and colorful, the sound effects are cute as hell. I mean, “peanut butter, jelly, jelly?” The one liners from the children are adorable and each one has a set of unique sayings from the others. I know I had only planned to play for a short while to get enough time in to review this game, I honestly didn’t want to stop. I tried to beat the waves each time; and while there was some failure, this game is all about strategy. I love Sleep Tight and plan on playing it more. I give Sleep Tight an 8 out of 10.
Sleep Tight will be released on Nintendo Switch and PC on July 26th.