Natsume Inc., a worldwide developer and publisher of family-oriented video games, and Lucid Dreams Studio, a French-Canadian indie developer, today announced the launch of Legends of Ethernal on Nintendo Switch, Xbox One, PlayStation 4, and PC/MacOS.
The day we have been working towards for the past three years is here! Lucid Dreams Studio, with the assistance of Natsume through the Natsume Indie Program, has launched our first title, Legends of Ethernal,” said Maxime Gregoire, Founder and CEO of Lucid Dreams Studio.
“Every member of our team has contributed their expertise and vision to create a special game that embodies our mission: tell fascinating stories, offer gameplay that is accessible to all, and design immersive worlds. We hope that players will enjoy getting to explore Wilfred’s mysterious story as much as we have enjoyed creating it.
It was a lazy summer day like any other for Wilfred… However, after returning home, he finds his house ransacked, and his parents gone… Who or what has taken them? And to where? Wilfred puts his fears aside and sets off on an adventure to find them, an adventure that will span the entire world of Arkanys.
In Legends of Ethernal, it is up to you to uncover the truth about your parents’ disappearance. Explore beautiful hand-crafted environments, solve challenging puzzles, and battle frightening creatures. Using the crafting power of ether, new powers and weapons will be unlocked to you, allowing you to explore more and more of the world of Arkanys!
Legends of Ethernal features:
Enjoy mechanics that unlock with weapons and items that you find.
Solve puzzles and unleash your fighting tactics against boss battles in multiple dungeons.
Gather ethers and use items during the course of your journey to help you progress through the game.
Admire beautiful 2D hand-drawn art covering multiple environments, scaling up to a resolution of 4K on supported platforms.
Experience a compelling and linear storyline with great characters.
Listen to the wonderfully crafted score; produced and recorded by veteran musician William Gough.
Try Hardcore Mode for an intense experience, or enable Relaxed Mode to help you or your little one complete the game.
Legends of Ethernal Launch Trailer:
Players can follow the latest news for all of the beloved Natsume franchises at www.natsume.com and get a scoop on all of the latest Natsume updates, contests, screen shots and more at:
It’s been almost two years since Frostpunk first released. So, naturally, I’m just now getting around to playing and writing about it. Over the years I’ve watched a fair bit of gameplay on Twitch and knew it was something I would enjoy. I finally gave it a go after getting a chance to try it out on the PS4 release. And now it’s got brand-new DLC called The Last Autumn.
What Is It?
Frostpunk is a resource management simulation game where you have to build a city and survive the elements. It’s made by 11 bit studios who make other fantastic games I love like This War of Mine, Moonlighter, and Children of Morta. And it’s available on PC, PS4, and Xbox – so pick your platform and get to playin.
With the base game, you build your city around a coal-powered generator. Research, set laws, build, and explore your way to survival… or perhaps doom. All while balancing hope and discontent of the people.
In order to do anything in the game, there is a cost. Buildings take wood, steel, and maybe some research or workers. Laws cause discontent or hope and make an impact on how your people go about their lives. They also unlock special buildings. Research takes time but unlocks upgrades, building types, and other necessary skills to keep your city from dying. Exploration also takes time but gives you people or supplies, or both.
Balance is key in Frostpunk. You have to keep a good eye on all your production for the times when blizzards come and you need the generator to work triple time or stockpile so you can upgrade and expand when bringing in groups of refugees. Maybe you’ll be really good at it and there will be no discontent… probably not though, people seem to hate soup round here.
Okay, I beat that. Now what?
DLC you say?! Other scenarios?! Yup, we got those. There are several scenarios you unlock by surviving 20+ days. And if you beat those, there’s an endless mode with different difficulties. Not enough? How ’bout customizing the difficulty of all of these modes? STILL not enough? Well fine then.
In late January, a new prequel expansion where you work to build the generator that is used to survive after the freezing cold arrives. This expansion is practically a whole other game in the same story, built on the same mechanics but capable of being its own stand-alone title.
And if you beat this and still want more then you’ll be happy to hear there is another expansion coming sometime this year called Project ‘TVADGYCGJR’.
What did you think, Divine?
If you’ve read my other articles, you know I’m a fan of 11 bit studios game This War of Mine. I think the studio does a great job telling stories and building games with solid mechanics. Frostpunk is no exception. I subconsciously put off playing this game cause I knew I’d get sucked in quickly, and I had CompTIA exams to get done ha!
So far I’ve played about 72 hours between the PC and PS4. I enjoy the ability to change difficulty levels and the different scenarios available. I haven’t gotten a chance to play Last Autumn yet cause money doesn’t grow on trees, but I’ve watched enough to know it’s just as awesome as the rest of the game.
This style of game is right up my alley and like I said, it’s been executed beautifully, so of course, I’m going to give it a glowing review. 10/10. If this style of game is not your usual jam, you might still enjoy it for the story and if you bump down the difficulty you’ll probably enjoy it more. Just like the snow and ice, the game is pretty unforgiving if you don’t pay attention.
How much is this addiction going to cost me?
If you’re smart, you’ll catch it on sale either on steam or through sites like Fanatical. Full price it’ll take $30 for the base game. You can then get a season pass for $35 (usually on sale) which gives you Frostpunk Rifts, The Last Autumn, Project TVADGYCGJR, a digital artbook, and soundtrack. Or you can bundle it all together currently for $50.
There’s no accounting for the time you’ll sink into it though, that’s priceless.
DISCLAIMER: I received a review copy of the PS4 release but purchased the PC version after falling in love with the game. This is my honest review of an awesome product. Thank you!
It’s Extra Life charity stream time! On Saturday, October 19th starting at 12 pm ET we will be gaming to raise funds for sick kids on our Mixer channel. The Mommy Gamers are teaming up with GameStop to bring you a great stream and some awesome prizes!
Any horror fan will tell you that there are very few great survival horror games out there. Indie development has over saturated the market with cheap imitations and games rely on nothing but jump scares and tired tactics.
It’s often said, “If you want something done right, you have got to do it yourself.” I think that after seeing so many copycats and subpar products, that Frictional Games said “NO MORE!” and decided to remaster what is hailed as classic horror – Amnesia: The Dark Descent.
Now I will come right out and admit that I never played any of the Amnesia games. Mainly because I have never really PC gamed and when I finally bought a beefy machine back in 2007, I bought a Mac for video editing. So games were sparse. I have, however, heard of Amnesia games and know that it’s favored amongst many horror fans for its gameplay. While it didn’t invent the survival horror genre, it did some things that made these games stand out and deliver some truly terrifying experiences.
Almost 10 years later Xbox One users finally can play the Amnesia: The Dark Descent, it’s DLC – Justine, and the sequel, Amnesia: A Machine for Pigs. After hearing so much about these games I was excited to finally give them a try and wooooooooo was I not ready for this.
I’m not going to focus much on the stories of the games because they are all little strange and each game can offer multiple endings depending on the players’ actions. What I am going to focus on is the gameplay as well as how the looks and feels on the Xbox One.
The nice thing about the Amnesia games is that they aren’t all connected. So you have the option to play whichever game you’d like. In each game, players take on the role of a protagonist with (surprise) Amnesia. From there they must solve puzzles and avoid monsters to keep their sanity while also trying to piece together parts of their own story. Unlike other survival horror games, these games are built on puzzle solving and running away. A unique aspect is that fact that player characters slowly start to lose their minds by entering dark places or looking at monsters. It is such a well-done game mechanic that at times I was left with a feeling of unease.
The controls are decent. For being such an old game (and previously ported to the PS4) the controls hold up. There are a few times when the controls get a little clunky but not everything can be perfect. While the game does all it can to update the visuals, they still aren’t quite up to the level that you would come to expect on an Xbox One (or Xbox One X) console.
When it comes down to it, the Amnesia: Collection is an absolute must-have for any horror fans. You’re getting some amazing games at one hell of a price. The games aren’t tremendously long and you can see where more recent games gained their inspiration from.
Lose your mind and dive deep into the world of Amnesia. You’ll be glad you did.
The author was provided a code for review purposes.
Push your friendships to the limit in this chaotic co-op cooking game
August 19, 2018
Overcooked 2, a much anticipated sequel to Overcooked released this month getting players off the couch and online for some epic co-op cooking challenges. In Overcooked 2 players return to the Onion Kingdom with all new dynamic kitchen locations, new recipes, and punishingly difficult obstacles. Overcooked 2claims “to become an instant classic, bringing family and friends together” but I feel like it could also tear apart some strong friendships. To test this theory I recruited a crew of Twitch streamers for a co-op game, and then asked their thoughts.
Here is what our co-op crew had to say after playing:
(Clicking on their names will take you to their Twitch pages if you’d like to check out their awesome streams)
Overcooked is a franchise that I am unfamiliar with, so I was excited to get a chance to play with Marcia of The Mommy Gamers and friends. This was jokingly referred to as a game that will “ruin friendships” and on the surface it might appear that way. The chaotic gameplay left us more than a few times on the losing side of a challenge as we struggled to serve up meals, wash dishes, and save food and the kitchen from random fires.
I found, however, that the longer we played together the more naturally we all fell into a rhythm and selected roles that best complemented our play style and personalities. Someone would just ease into washing dishes and setting out clean plates while another would toss fresh ingredients from one station to the next. In the next match, however, the roles would organically shift and change, with new players assuming different roles. The grunts and groans of frustration quickly became replaced with joking banter and howls of surprise as one disaster after another befell us, only to erupt into cheers and congratulatory laughter when we finally cracked through and managed to overcome the challenges presented.
Is Overcooked 2 perfect? Well, no game ever is. There were some minor collision detection and control issues from time to time, which would occasionally result in a missed throw or step. The difficulty is pretty steep from the start which could be frustrating to new players to the franchise. The fun I had, however, far overshadowed these “flaws”.
In an era of gaming where multiplayer gaming seems to have encouraged solo players to “Rambo” their way past their team to victory, Overcooked 2 has encouraged cooperative play and given each player a reason and a solid opportunity to shine and be the MVP for the team. I would like to thank Team 17 and Ghost Town Games for this delightful creation and also Marcia and The Mommy Gamers family for inviting me to partake in the fun!
I was not familiar with the Overcooked franchise going into this. Marcia, put a call out on Facebook looking for people to play with her, and I answered it.
DO NOT go into this game thinking that you are going to be a silent player. There is NO WAY to progress beyond the first 3 levels without talking to your teammates. Sure, people told me this was the friendship ending, the relationship killer, the game that will destroy whatever bonds you have with the people playing it. Clear concise communication (look at that alliteration) is an absolute must in this game. After getting past some funnier moments and digging into it, I enjoyed playing with Marcia, Link and Mike. In fact we started to gel as we found roles we were comfortable in.
Okay, being honest, when Link couldn’t connect to discord, to talk with the rest of us, I got annoyed. Because having a clear line of communication is paramount. But as was mentioned, we fell into our roles, and starting having a blast doing those roles. I was the food thrower, and I was finding out that I could throw food across a room and into the pot or pan it needed to cook in.
I did play beyond our group, with my wife, and we had a fantastic time. I think it was Mike that stated that 3 is the sweet spot in terms of players in the game at once, and I agree with him. Having all four of us play was fun as hell, but when it was just my wife and I, we felt a little more stressed for time, and what we could accomplish in each of the levels. Dividing all of the tasks between the two of us tended to stress us out a bit more. Though we had a lot of fun playing it.
There are some minor control issues, and hit detection bugs, but it doesn’t take away from the fun. It actually makes the game feel more frenzied and challenging. It’s almost like they are put in there as another minor obstacle to overcome, and they don’t take away from the game. Overcooked 2 is definitely worth the price of admission!
As someone who had played the original Overcooked I kind of knew what I was getting into. However, I didn’t have anyone to couch co-op the original with so I was wildly unprepared in the teamwork aspect. As everyone else (except Mike who just decided to make himself a quote) stated, communication is totally key in this game. Regardless of how well we team-worked we were still challenged on every level we played. But it was a fun challenge, pushing us to do better with each try in an attempt to get three stars.
I very much look forward to playing more Overcooked 2, and we are all still friends after our first attempt. I definitely recommend this as a fun game to stream on Twitch or Mixer. It also seems like it would be a fun party game because it’s amusing to spectate as well.
*This article includes affiliate links. Using our links to buy stuff on Amazon helps The Mommy Gamers keep doing what we are doing.
**Each reviewer was given a copy of Overcooked 2 for review purposes. But our opinions are our own. We absolutely enjoyed this game a lot!
I’ve been a fan of the Call of Duty franchise since Modern Warfare, possibly World at War. All I remember is coming home from work, grabbing my baby and laying back on the couch to “relax”, because shooting people in the face in video games was therapeutic. I guess I could say that even now that is still is if everyone has fun.
In all honesty, I’ve lost interest in the franchise and don’t find it as entertaining, but slowly hope that the series will keep growing and go back to those roots. Now I have picked up World War II, but don’t play it as much as the other games, simply because the jumping mechanics that were there previously were too much. They were fun for a while, but just too futuristic in a franchise. Especially when you’re so used to something and have the tables change. You with me?
While it was fun to play on maps, it was more fun and a little entertaining for a minute to play on revitalized maps that look like their predecessor. “I used to camp there, I would snipe here. There was a guy here and I sent a rocket launcher down that way and he got so mad”. Yeah, those memories.
But there was a time when that re-envisioning of maps became too much. Why would I want to pay $50 on map packs and two of the four maps undergo plastic surgery? HA! Have you also noticed that Call of Duty has stepped away from this for some time? This could be the different developers taking over and having control of the content, but does it help sales?
It’s hard for me to compare a game like Modern Warfare or Ghosts and compare it to Black Ops, because they are all from various developers, so contrasting them would be wrong. But, the three installments of Black Ops have been exactly what gamers have wanted for some time. There was a story, there were plot twists, intrigue, and death. There were also epic zombies and genius maps that would send me into a frenzy.
Zombies! Need I say more? This mode is for sure coming back and we sure in the hell can’t wait for this episode series to come back with pieces of a story and multiple waves for us to defeat all of the zombies.
What we do know about Call of Duty: Black Ops 4 is that it will not be releasing in November like it has for the last decade, instead it will be releasing October 12th for those of you that are insanely curious. It is also the most popular subseries in the franchise, so we could guess that the fandom wants to see this much sooner than the early November launch.
Sadly, this game could not be on the Xbox 360 and PS3 due to the size and scale of this game. Have not upgraded your console yet? You have a few short months to do so. We have heard that BLOPS4 for finger safety sake will be launching on the PS4, Xbox One, PC and the Switch. Yeah, get excited, because the Switch is new to me and have yet to hear about a Call of Duty game to hit that console.
Of course, I have completely stepped away from the franchise for some time. Who knows, maybe it’s there. I can also confirm that the company that ports games that is familiar with the CoD titles will be porting this one to the Switch and allowing it to be HD rumble and motion control friendly. Lastly, there will be a Battle.net platform for the game which host games like World of Warcraft, Overwatch, and Diablo.
We do know that there will be specialists that have finishing moves. There will be the customization that we all love and want in any game to make it feel like we have some control, and the animations have had a little bit of an update to make them look more clear and crisp.
There are updates that will roll around as the game progresses in time, like the previous installments. There will be new maps, random events that will take place and it also sounds like that mission board that we see in WWII will be coming back and will be renamed. This sounds like it is going to be “callings”. That’s original.
Along with multiplayer and zombies, we won’t have a campaign, if any at all from the sounds of it. But it does sound like there is a battle royale? Is everyone jumping the PUBG or Fortnite train, or is it just me? It sounds like this mode will be called Blackout.
Overall, does Black Ops 4 sound like it would be worth the $60? Possibly. I know this will be an investment that I will be making in the coming weeks. Do you think Black Ops 4 will be better than than the other installments, worse? Let us know!
It’s been a while since I had the chance to really sit down and enjoy my Xbox, but I just played through the beautiful and cinematic 2D adventure Forgotton Anne, and I really couldn’t think of a better way to remind me how much I love games.
Forgotton Anne, developed by the independent ThroughLine Games and published through SquareEnix, is due out May 15 on Xbox One, PS4, and PC. It’s a lovely, atmospheric adventure about a teenage girl, Anne, who is the respected Enforcer in a world of forgotten things (that single lost sock, old couches, broken alarm clocks). As the Enforcer, she has the power to “distill” the Forgotlings, the beings who live here.
She must use this power in chasing down the Rebels, a group of Forgotlings who are trying to prevent her, her master Bonku, and other Forgotlings from returning to the Ether, where they all originated. Bonku has almost completed the bridge back home.
The story comes to life through Studio Ghibli-style animation and your general mystery-adventure elements – puzzles, guided explorations, well-placed and seamless cut scenes. You get to know the characters, you find out the motivations behind the rebels, and you develop Anne’s personality through the choices you make. Many of the puzzles involve the manipulation of anima, the energy source in the Forgotten Lands, which Anne can utilize to power her Arca, the wrist instrument she uses to “distill” Forgotlings and investigate the Rebels.
It took me about seven hours to play through the game once, but I’m going to do it again just as soon as I can. I’d like to figure out how making different choices affects the outcomes of certain events in the game. And I’ve enjoyed being in the world of the Forgotlings – I’m thrilled to go back and play there again.
This game is just gorgeous. The visuals and music contribute to an immersive and intriguing experience that looks just like my favorite old-school anime, with just a tiny hint of a steampunk vibe. There’s humor and whimsy and the sense that you’re definitely in a fantasy world, but one that’s not so far removed from the one we live in. During the course of the game you’ll experience multiple well-designed environments that are pretty to look at and fun to play.
The story, while not totally unpredictable with mild twists and turns, creates an emotional impact not unlike what you get from the best, heart-wrenching films. The characters are interesting and excellently rendered. I felt totally guilty making the choices that would lead to an ending other than the one I should have taken. I swear I only cried once.
I’m not good with learning controls. This is why I’m so bad at shooters, where ducking and running seems to require a higher degree of education than I have. Forgotten Anne does require a certain dexterity with hand-eye coordination to get places, sometimes places you need to go in order to solve problems. The tutorial is very well-integrated, though, and I will say I never got stuck anywhere for long.
I admit to not always knowing what I was doing, though. Once, I encountered a puzzle that I thought might contain a glitch, but turned out to be easily solved in a different way. Other than that, I experienced the things I like most about adventure games – not terribly complex gameplay and simple decision-making, with consequences that bring you deeper into a mystery you’ve become invested in.
Can’t think of anything. Well, I’m not sure I was completely satisfied with the endings – at least one of them left me hanging. But then again, I’m not sure I was expecting any different. I’d be interested to hear what other people think about that.
Oh, I’m not sure I completely agree about the Teen rating. My 12-year-old experienced the whole thing with me without any issue at all. And he was better at the puzzles for sure. The warnings say there’s partial nudity, crude humor, and the use of tobacco. I don’t recall any partial nudity, and the other two may have been present but not obtrusive. I didn’t even notice. I’d allow a kid several years younger than mine to play with no qualms whatsoever.
I definitely recommend getting Forgotton Anne, if you like platform-style adventures. It’s really well done and stylistically perfect, with a compelling narrative and striking…well, pretty much everything is striking.